/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.game.monsters;
import com.googlecode.gwtquake.shared.common.Constants;
import com.googlecode.gwtquake.shared.game.*;
import com.googlecode.gwtquake.shared.game.adapters.EntityDieAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntityThinkAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntityPainAdapter;
import com.googlecode.gwtquake.shared.server.ServerGame;
import com.googlecode.gwtquake.shared.server.ServerInit;
import com.googlecode.gwtquake.shared.server.ServerSend;
import com.googlecode.gwtquake.shared.server.World;
import com.googlecode.gwtquake.shared.util.Lib;
import com.googlecode.gwtquake.shared.util.Math3D;
public class MonsterSupertank {
// This file generated by ModelGen - Do NOT Modify
public final static int FRAME_attak1_1 = 0;
public final static int FRAME_attak1_2 = 1;
public final static int FRAME_attak1_3 = 2;
public final static int FRAME_attak1_4 = 3;
public final static int FRAME_attak1_5 = 4;
public final static int FRAME_attak1_6 = 5;
public final static int FRAME_attak1_7 = 6;
public final static int FRAME_attak1_8 = 7;
public final static int FRAME_attak1_9 = 8;
public final static int FRAME_attak1_10 = 9;
public final static int FRAME_attak1_11 = 10;
public final static int FRAME_attak1_12 = 11;
public final static int FRAME_attak1_13 = 12;
public final static int FRAME_attak1_14 = 13;
public final static int FRAME_attak1_15 = 14;
public final static int FRAME_attak1_16 = 15;
public final static int FRAME_attak1_17 = 16;
public final static int FRAME_attak1_18 = 17;
public final static int FRAME_attak1_19 = 18;
public final static int FRAME_attak1_20 = 19;
public final static int FRAME_attak2_1 = 20;
public final static int FRAME_attak2_2 = 21;
public final static int FRAME_attak2_3 = 22;
public final static int FRAME_attak2_4 = 23;
public final static int FRAME_attak2_5 = 24;
public final static int FRAME_attak2_6 = 25;
public final static int FRAME_attak2_7 = 26;
public final static int FRAME_attak2_8 = 27;
public final static int FRAME_attak2_9 = 28;
public final static int FRAME_attak2_10 = 29;
public final static int FRAME_attak2_11 = 30;
public final static int FRAME_attak2_12 = 31;
public final static int FRAME_attak2_13 = 32;
public final static int FRAME_attak2_14 = 33;
public final static int FRAME_attak2_15 = 34;
public final static int FRAME_attak2_16 = 35;
public final static int FRAME_attak2_17 = 36;
public final static int FRAME_attak2_18 = 37;
public final static int FRAME_attak2_19 = 38;
public final static int FRAME_attak2_20 = 39;
public final static int FRAME_attak2_21 = 40;
public final static int FRAME_attak2_22 = 41;
public final static int FRAME_attak2_23 = 42;
public final static int FRAME_attak2_24 = 43;
public final static int FRAME_attak2_25 = 44;
public final static int FRAME_attak2_26 = 45;
public final static int FRAME_attak2_27 = 46;
public final static int FRAME_attak3_1 = 47;
public final static int FRAME_attak3_2 = 48;
public final static int FRAME_attak3_3 = 49;
public final static int FRAME_attak3_4 = 50;
public final static int FRAME_attak3_5 = 51;
public final static int FRAME_attak3_6 = 52;
public final static int FRAME_attak3_7 = 53;
public final static int FRAME_attak3_8 = 54;
public final static int FRAME_attak3_9 = 55;
public final static int FRAME_attak3_10 = 56;
public final static int FRAME_attak3_11 = 57;
public final static int FRAME_attak3_12 = 58;
public final static int FRAME_attak3_13 = 59;
public final static int FRAME_attak3_14 = 60;
public final static int FRAME_attak3_15 = 61;
public final static int FRAME_attak3_16 = 62;
public final static int FRAME_attak3_17 = 63;
public final static int FRAME_attak3_18 = 64;
public final static int FRAME_attak3_19 = 65;
public final static int FRAME_attak3_20 = 66;
public final static int FRAME_attak3_21 = 67;
public final static int FRAME_attak3_22 = 68;
public final static int FRAME_attak3_23 = 69;
public final static int FRAME_attak3_24 = 70;
public final static int FRAME_attak3_25 = 71;
public final static int FRAME_attak3_26 = 72;
public final static int FRAME_attak3_27 = 73;
public final static int FRAME_attak4_1 = 74;
public final static int FRAME_attak4_2 = 75;
public final static int FRAME_attak4_3 = 76;
public final static int FRAME_attak4_4 = 77;
public final static int FRAME_attak4_5 = 78;
public final static int FRAME_attak4_6 = 79;
public final static int FRAME_backwd_1 = 80;
public final static int FRAME_backwd_2 = 81;
public final static int FRAME_backwd_3 = 82;
public final static int FRAME_backwd_4 = 83;
public final static int FRAME_backwd_5 = 84;
public final static int FRAME_backwd_6 = 85;
public final static int FRAME_backwd_7 = 86;
public final static int FRAME_backwd_8 = 87;
public final static int FRAME_backwd_9 = 88;
public final static int FRAME_backwd_10 = 89;
public final static int FRAME_backwd_11 = 90;
public final static int FRAME_backwd_12 = 91;
public final static int FRAME_backwd_13 = 92;
public final static int FRAME_backwd_14 = 93;
public final static int FRAME_backwd_15 = 94;
public final static int FRAME_backwd_16 = 95;
public final static int FRAME_backwd_17 = 96;
public final static int FRAME_backwd_18 = 97;
public final static int FRAME_death_1 = 98;
public final static int FRAME_death_2 = 99;
public final static int FRAME_death_3 = 100;
public final static int FRAME_death_4 = 101;
public final static int FRAME_death_5 = 102;
public final static int FRAME_death_6 = 103;
public final static int FRAME_death_7 = 104;
public final static int FRAME_death_8 = 105;
public final static int FRAME_death_9 = 106;
public final static int FRAME_death_10 = 107;
public final static int FRAME_death_11 = 108;
public final static int FRAME_death_12 = 109;
public final static int FRAME_death_13 = 110;
public final static int FRAME_death_14 = 111;
public final static int FRAME_death_15 = 112;
public final static int FRAME_death_16 = 113;
public final static int FRAME_death_17 = 114;
public final static int FRAME_death_18 = 115;
public final static int FRAME_death_19 = 116;
public final static int FRAME_death_20 = 117;
public final static int FRAME_death_21 = 118;
public final static int FRAME_death_22 = 119;
public final static int FRAME_death_23 = 120;
public final static int FRAME_death_24 = 121;
public final static int FRAME_death_31 = 122;
public final static int FRAME_death_32 = 123;
public final static int FRAME_death_33 = 124;
public final static int FRAME_death_45 = 125;
public final static int FRAME_death_46 = 126;
public final static int FRAME_death_47 = 127;
public final static int FRAME_forwrd_1 = 128;
public final static int FRAME_forwrd_2 = 129;
public final static int FRAME_forwrd_3 = 130;
public final static int FRAME_forwrd_4 = 131;
public final static int FRAME_forwrd_5 = 132;
public final static int FRAME_forwrd_6 = 133;
public final static int FRAME_forwrd_7 = 134;
public final static int FRAME_forwrd_8 = 135;
public final static int FRAME_forwrd_9 = 136;
public final static int FRAME_forwrd_10 = 137;
public final static int FRAME_forwrd_11 = 138;
public final static int FRAME_forwrd_12 = 139;
public final static int FRAME_forwrd_13 = 140;
public final static int FRAME_forwrd_14 = 141;
public final static int FRAME_forwrd_15 = 142;
public final static int FRAME_forwrd_16 = 143;
public final static int FRAME_forwrd_17 = 144;
public final static int FRAME_forwrd_18 = 145;
public final static int FRAME_left_1 = 146;
public final static int FRAME_left_2 = 147;
public final static int FRAME_left_3 = 148;
public final static int FRAME_left_4 = 149;
public final static int FRAME_left_5 = 150;
public final static int FRAME_left_6 = 151;
public final static int FRAME_left_7 = 152;
public final static int FRAME_left_8 = 153;
public final static int FRAME_left_9 = 154;
public final static int FRAME_left_10 = 155;
public final static int FRAME_left_11 = 156;
public final static int FRAME_left_12 = 157;
public final static int FRAME_left_13 = 158;
public final static int FRAME_left_14 = 159;
public final static int FRAME_left_15 = 160;
public final static int FRAME_left_16 = 161;
public final static int FRAME_left_17 = 162;
public final static int FRAME_left_18 = 163;
public final static int FRAME_pain1_1 = 164;
public final static int FRAME_pain1_2 = 165;
public final static int FRAME_pain1_3 = 166;
public final static int FRAME_pain1_4 = 167;
public final static int FRAME_pain2_5 = 168;
public final static int FRAME_pain2_6 = 169;
public final static int FRAME_pain2_7 = 170;
public final static int FRAME_pain2_8 = 171;
public final static int FRAME_pain3_9 = 172;
public final static int FRAME_pain3_10 = 173;
public final static int FRAME_pain3_11 = 174;
public final static int FRAME_pain3_12 = 175;
public final static int FRAME_right_1 = 176;
public final static int FRAME_right_2 = 177;
public final static int FRAME_right_3 = 178;
public final static int FRAME_right_4 = 179;
public final static int FRAME_right_5 = 180;
public final static int FRAME_right_6 = 181;
public final static int FRAME_right_7 = 182;
public final static int FRAME_right_8 = 183;
public final static int FRAME_right_9 = 184;
public final static int FRAME_right_10 = 185;
public final static int FRAME_right_11 = 186;
public final static int FRAME_right_12 = 187;
public final static int FRAME_right_13 = 188;
public final static int FRAME_right_14 = 189;
public final static int FRAME_right_15 = 190;
public final static int FRAME_right_16 = 191;
public final static int FRAME_right_17 = 192;
public final static int FRAME_right_18 = 193;
public final static int FRAME_stand_1 = 194;
public final static int FRAME_stand_2 = 195;
public final static int FRAME_stand_3 = 196;
public final static int FRAME_stand_4 = 197;
public final static int FRAME_stand_5 = 198;
public final static int FRAME_stand_6 = 199;
public final static int FRAME_stand_7 = 200;
public final static int FRAME_stand_8 = 201;
public final static int FRAME_stand_9 = 202;
public final static int FRAME_stand_10 = 203;
public final static int FRAME_stand_11 = 204;
public final static int FRAME_stand_12 = 205;
public final static int FRAME_stand_13 = 206;
public final static int FRAME_stand_14 = 207;
public final static int FRAME_stand_15 = 208;
public final static int FRAME_stand_16 = 209;
public final static int FRAME_stand_17 = 210;
public final static int FRAME_stand_18 = 211;
public final static int FRAME_stand_19 = 212;
public final static int FRAME_stand_20 = 213;
public final static int FRAME_stand_21 = 214;
public final static int FRAME_stand_22 = 215;
public final static int FRAME_stand_23 = 216;
public final static int FRAME_stand_24 = 217;
public final static int FRAME_stand_25 = 218;
public final static int FRAME_stand_26 = 219;
public final static int FRAME_stand_27 = 220;
public final static int FRAME_stand_28 = 221;
public final static int FRAME_stand_29 = 222;
public final static int FRAME_stand_30 = 223;
public final static int FRAME_stand_31 = 224;
public final static int FRAME_stand_32 = 225;
public final static int FRAME_stand_33 = 226;
public final static int FRAME_stand_34 = 227;
public final static int FRAME_stand_35 = 228;
public final static int FRAME_stand_36 = 229;
public final static int FRAME_stand_37 = 230;
public final static int FRAME_stand_38 = 231;
public final static int FRAME_stand_39 = 232;
public final static int FRAME_stand_40 = 233;
public final static int FRAME_stand_41 = 234;
public final static int FRAME_stand_42 = 235;
public final static int FRAME_stand_43 = 236;
public final static int FRAME_stand_44 = 237;
public final static int FRAME_stand_45 = 238;
public final static int FRAME_stand_46 = 239;
public final static int FRAME_stand_47 = 240;
public final static int FRAME_stand_48 = 241;
public final static int FRAME_stand_49 = 242;
public final static int FRAME_stand_50 = 243;
public final static int FRAME_stand_51 = 244;
public final static int FRAME_stand_52 = 245;
public final static int FRAME_stand_53 = 246;
public final static int FRAME_stand_54 = 247;
public final static int FRAME_stand_55 = 248;
public final static int FRAME_stand_56 = 249;
public final static int FRAME_stand_57 = 250;
public final static int FRAME_stand_58 = 251;
public final static int FRAME_stand_59 = 252;
public final static int FRAME_stand_60 = 253;
public final static float MODEL_SCALE = 1.000000f;
static int sound_pain1;
static int sound_pain2;
static int sound_pain3;
static int sound_death;
static int sound_search1;
static int sound_search2;
static int tread_sound;
static EntityThinkAdapter TreadSound = new EntityThinkAdapter() {
public String getID(){ return "TreadSound"; }
public boolean think(Entity self) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, tread_sound, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
return true;
}
};
static EntityThinkAdapter supertank_search = new EntityThinkAdapter() {
public String getID(){ return "supertank_search"; }
public boolean think(Entity self) {
if (Lib.random() < 0.5)
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_search1, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
else
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_search2, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
return true;
}
};
//
// stand
//
static Frame supertank_frames_stand[] = new Frame[] {
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null) };
static MonsterMove supertank_move_stand = new MonsterMove(FRAME_stand_1,
FRAME_stand_60, supertank_frames_stand, null);
static EntityThinkAdapter supertank_stand = new EntityThinkAdapter() {
public String getID() { return "supertank_stand"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = supertank_move_stand;
return true;
}
};
static Frame supertank_frames_run[] = new Frame[] {
new Frame(GameAI.ai_run, 12, TreadSound),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 12, null) };
static MonsterMove supertank_move_run = new MonsterMove(FRAME_forwrd_1,
FRAME_forwrd_18, supertank_frames_run, null);
//
// walk
//
static Frame supertank_frames_forward[] = new Frame[] {
new Frame(GameAI.ai_walk, 4, TreadSound),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null) };
static MonsterMove supertank_move_forward = new MonsterMove(FRAME_forwrd_1,
FRAME_forwrd_18, supertank_frames_forward, null);
static EntityThinkAdapter supertank_forward = new EntityThinkAdapter() {
public String getID(){ return "supertank_forward"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = supertank_move_forward;
return true;
}
};
static EntityThinkAdapter supertank_walk = new EntityThinkAdapter() {
public String getID(){ return "supertank_walk"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = supertank_move_forward;
return true;
}
};
static EntityThinkAdapter supertank_run = new EntityThinkAdapter() {
public String getID(){ return "supertank_run"; }
public boolean think(Entity self) {
if ((self.monsterinfo.aiflags & Constants.AI_STAND_GROUND) != 0)
self.monsterinfo.currentmove = supertank_move_stand;
else
self.monsterinfo.currentmove = supertank_move_run;
return true;
}
};
//
// death
//
static EntityThinkAdapter supertank_dead = new EntityThinkAdapter() {
public String getID(){ return "supertank_dead"; }
public boolean think(Entity self) {
Math3D.VectorSet(self.mins, -60, -60, 0);
Math3D.VectorSet(self.maxs, 60, 60, 72);
self.movetype = Constants.MOVETYPE_TOSS;
self.svflags |= Constants.SVF_DEADMONSTER;
self.nextthink = 0;
World.SV_LinkEdict(self);
return true;
}
};
static EntityThinkAdapter supertankRocket = new EntityThinkAdapter() {
public String getID(){ return "supertankRocket"; }
public boolean think(Entity self) {
float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
float[] start = { 0, 0, 0 };
float[] dir = { 0, 0, 0 };
float[] vec = { 0, 0, 0 };
int flash_number;
if (self.s.frame == FRAME_attak2_8)
flash_number = Constants.MZ2_SUPERTANK_ROCKET_1;
else if (self.s.frame == FRAME_attak2_11)
flash_number = Constants.MZ2_SUPERTANK_ROCKET_2;
else
// (self.s.frame == FRAME_attak2_14)
flash_number = Constants.MZ2_SUPERTANK_ROCKET_3;
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(self.s.origin,
MonsterFlash.monster_flash_offset[flash_number], forward, right,
start);
Math3D.VectorCopy(self.enemy.s.origin, vec);
vec[2] += self.enemy.viewheight;
Math3D.VectorSubtract(vec, start, dir);
Math3D.VectorNormalize(dir);
Monster
.monster_fire_rocket(self, start, dir, 50, 500,
flash_number);
return true;
}
};
static EntityThinkAdapter supertankMachineGun = new EntityThinkAdapter() {
public String getID(){ return "supertankMachineGun"; }
public boolean think(Entity self) {
float[] dir = { 0, 0, 0 };
float[] vec = { 0, 0, 0 };
float[] start = { 0, 0, 0 };
float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
int flash_number;
flash_number = Constants.MZ2_SUPERTANK_MACHINEGUN_1
+ (self.s.frame - FRAME_attak1_1);
//FIXME!!!
dir[0] = 0;
dir[1] = self.s.angles[1];
dir[2] = 0;
Math3D.AngleVectors(dir, forward, right, null);
Math3D.G_ProjectSource(self.s.origin,
MonsterFlash.monster_flash_offset[flash_number], forward, right,
start);
if (self.enemy != null) {
Math3D.VectorCopy(self.enemy.s.origin, vec);
Math3D.VectorMA(vec, 0, self.enemy.velocity, vec);
vec[2] += self.enemy.viewheight;
Math3D.VectorSubtract(vec, start, forward);
Math3D.VectorNormalize(forward);
}
Monster.monster_fire_bullet(self, start, forward, 6, 4,
Constants.DEFAULT_BULLET_HSPREAD,
Constants.DEFAULT_BULLET_VSPREAD, flash_number);
return true;
}
};
static EntityThinkAdapter supertank_attack = new EntityThinkAdapter() {
public String getID(){ return "supertank_attack"; }
public boolean think(Entity self) {
float[] vec = { 0, 0, 0 };
float range;
//float r;
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
range = Math3D.VectorLength(vec);
//r = random();
// Attack 1 == Chaingun
// Attack 2 == Rocket Launcher
if (range <= 160) {
self.monsterinfo.currentmove = supertank_move_attack1;
} else { // fire rockets more often at distance
if (Lib.random() < 0.3)
self.monsterinfo.currentmove = supertank_move_attack1;
else
self.monsterinfo.currentmove = supertank_move_attack2;
}
return true;
}
};
static Frame supertank_frames_turn_right[] = new Frame[] {
new Frame(GameAI.ai_move, 0, TreadSound),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove supertank_move_turn_right = new MonsterMove(FRAME_right_1,
FRAME_right_18, supertank_frames_turn_right, supertank_run);
static Frame supertank_frames_turn_left[] = new Frame[] {
new Frame(GameAI.ai_move, 0, TreadSound),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove supertank_move_turn_left = new MonsterMove(FRAME_left_1,
FRAME_left_18, supertank_frames_turn_left, supertank_run);
static Frame supertank_frames_pain3[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove supertank_move_pain3 = new MonsterMove(FRAME_pain3_9,
FRAME_pain3_12, supertank_frames_pain3, supertank_run);
static Frame supertank_frames_pain2[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove supertank_move_pain2 = new MonsterMove(FRAME_pain2_5,
FRAME_pain2_8, supertank_frames_pain2, supertank_run);
static Frame supertank_frames_pain1[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove supertank_move_pain1 = new MonsterMove(FRAME_pain1_1,
FRAME_pain1_4, supertank_frames_pain1, supertank_run);
static Frame supertank_frames_death1[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, MonsterSupertank.BossExplode) };
static MonsterMove supertank_move_death = new MonsterMove(FRAME_death_1,
FRAME_death_24, supertank_frames_death1, supertank_dead);
static Frame supertank_frames_backward[] = new Frame[] {
new Frame(GameAI.ai_walk, 0, TreadSound),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null) };
static MonsterMove supertank_move_backward = new MonsterMove(FRAME_backwd_1,
FRAME_backwd_18, supertank_frames_backward, null);
static Frame supertank_frames_attack4[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove supertank_move_attack4 = new MonsterMove(FRAME_attak4_1,
FRAME_attak4_6, supertank_frames_attack4, supertank_run);
static Frame supertank_frames_attack3[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove supertank_move_attack3 = new MonsterMove(FRAME_attak3_1,
FRAME_attak3_27, supertank_frames_attack3, supertank_run);
static Frame supertank_frames_attack2[] = new Frame[] {
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, supertankRocket),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, supertankRocket),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, supertankRocket),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove supertank_move_attack2 = new MonsterMove(FRAME_attak2_1,
FRAME_attak2_27, supertank_frames_attack2, supertank_run);
static EntityThinkAdapter supertank_reattack1 = new EntityThinkAdapter() {
public String getID(){ return "supertank_reattack1"; }
public boolean think(Entity self) {
if (GameUtil.visible(self, self.enemy))
if (Lib.random() < 0.9)
self.monsterinfo.currentmove = supertank_move_attack1;
else
self.monsterinfo.currentmove = supertank_move_end_attack1;
else
self.monsterinfo.currentmove = supertank_move_end_attack1;
return true;
}
};
static Frame supertank_frames_attack1[] = new Frame[] {
new Frame(GameAI.ai_charge, 0, supertankMachineGun),
new Frame(GameAI.ai_charge, 0, supertankMachineGun),
new Frame(GameAI.ai_charge, 0, supertankMachineGun),
new Frame(GameAI.ai_charge, 0, supertankMachineGun),
new Frame(GameAI.ai_charge, 0, supertankMachineGun),
new Frame(GameAI.ai_charge, 0, supertankMachineGun), };
static MonsterMove supertank_move_attack1 = new MonsterMove(FRAME_attak1_1,
FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1);
static Frame supertank_frames_end_attack1[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove supertank_move_end_attack1 = new MonsterMove(FRAME_attak1_7,
FRAME_attak1_20, supertank_frames_end_attack1, supertank_run);
static EntityPainAdapter supertank_pain = new EntityPainAdapter() {
public String getID(){ return "supertank_pain"; }
public void pain(Entity self, Entity other, float kick, int damage) {
if (self.health < (self.max_health / 2))
self.s.skinnum = 1;
if (GameBase.level.time < self.pain_debounce_time)
return;
// Lessen the chance of him going into his pain frames
if (damage <= 25)
if (Lib.random() < 0.2)
return;
// Don't go into pain if he's firing his rockets
if (GameBase.skill.value >= 2)
if ((self.s.frame >= FRAME_attak2_1)
&& (self.s.frame <= FRAME_attak2_14))
return;
self.pain_debounce_time = GameBase.level.time + 3;
if (GameBase.skill.value == 3)
return; // no pain anims in nightmare
if (damage <= 10) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain1, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.monsterinfo.currentmove = supertank_move_pain1;
} else if (damage <= 25) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain3, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.monsterinfo.currentmove = supertank_move_pain2;
} else {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain2, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.monsterinfo.currentmove = supertank_move_pain3;
}
}
};
static EntityDieAdapter supertank_die = new EntityDieAdapter() {
public String getID(){ return "supertank_die"; }
public void die(Entity self, Entity inflictor, Entity attacker,
int damage, float[] point) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_death, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.deadflag = Constants.DEAD_DEAD;
self.takedamage = Constants.DAMAGE_NO;
self.count = 0;
self.monsterinfo.currentmove = supertank_move_death;
}
};
//
// monster_supertank
//
/*
* QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush
* Trigger_Spawn Sight
*/
public static EntityThinkAdapter SP_monster_supertank = new EntityThinkAdapter() {
public String getID(){ return "SP_monster_supertank"; }
public boolean think(Entity self) {
if (GameBase.deathmatch.value != 0) {
GameUtil.G_FreeEdict(self);
return true;
}
sound_pain1 = ServerInit.SV_SoundIndex("bosstank/btkpain1.wav");
sound_pain2 = ServerInit.SV_SoundIndex("bosstank/btkpain2.wav");
sound_pain3 = ServerInit.SV_SoundIndex("bosstank/btkpain3.wav");
sound_death = ServerInit.SV_SoundIndex("bosstank/btkdeth1.wav");
sound_search1 = ServerInit.SV_SoundIndex("bosstank/btkunqv1.wav");
sound_search2 = ServerInit.SV_SoundIndex("bosstank/btkunqv2.wav");
// self.s.sound = gi.soundindex ("bosstank/btkengn1.wav");
tread_sound = ServerInit.SV_SoundIndex("bosstank/btkengn1.wav");
self.movetype = Constants.MOVETYPE_STEP;
self.solid = Constants.SOLID_BBOX;
self.s.modelindex = ServerInit.SV_ModelIndex("models/monsters/boss1/tris.md2");
Math3D.VectorSet(self.mins, -64, -64, 0);
Math3D.VectorSet(self.maxs, 64, 64, 112);
self.health = 1500;
self.gib_health = -500;
self.mass = 800;
self.pain = supertank_pain;
self.die = supertank_die;
self.monsterinfo.stand = supertank_stand;
self.monsterinfo.walk = supertank_walk;
self.monsterinfo.run = supertank_run;
self.monsterinfo.dodge = null;
self.monsterinfo.attack = supertank_attack;
self.monsterinfo.search = supertank_search;
self.monsterinfo.melee = null;
self.monsterinfo.sight = null;
World.SV_LinkEdict(self);
self.monsterinfo.currentmove = supertank_move_stand;
self.monsterinfo.scale = MODEL_SCALE;
GameAI.walkmonster_start.think(self);
return true;
}
};
/** Common Boss explode animation. */
public static EntityThinkAdapter BossExplode = new EntityThinkAdapter() {
public String getID(){ return "BossExplode"; }
public boolean think(Entity self) {
float[] org = { 0, 0, 0 };
int n;
self.think = BossExplode;
Math3D.VectorCopy(self.s.origin, org);
org[2] += 24 + (Lib.rand() & 15);
switch (self.count++) {
case 0:
org[0] -= 24;
org[1] -= 24;
break;
case 1:
org[0] += 24;
org[1] += 24;
break;
case 2:
org[0] += 24;
org[1] -= 24;
break;
case 3:
org[0] -= 24;
org[1] += 24;
break;
case 4:
org[0] -= 48;
org[1] -= 48;
break;
case 5:
org[0] += 48;
org[1] += 48;
break;
case 6:
org[0] -= 48;
org[1] += 48;
break;
case 7:
org[0] += 48;
org[1] -= 48;
break;
case 8:
self.s.sound = 0;
for (n = 0; n < 4; n++)
GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500,
Constants.GIB_ORGANIC);
for (n = 0; n < 8; n++)
GameMisc.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
500, Constants.GIB_METALLIC);
GameMisc.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500,
Constants.GIB_ORGANIC);
GameMisc.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500,
Constants.GIB_METALLIC);
self.deadflag = Constants.DEAD_DEAD;
return true;
}
ServerGame.PF_WriteByte(Constants.svc_temp_entity);
ServerGame.PF_WriteByte(Constants.TE_EXPLOSION1);
ServerGame.PF_WritePos(org);
ServerSend.SV_Multicast(self.s.origin, Constants.MULTICAST_PVS);
self.nextthink = GameBase.level.time + 0.1f;
return true;
}
};
}