/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ /* Modifications Copyright 2003-2004 Bytonic Software Copyright 2010 Google Inc. */ package com.googlecode.gwtquake.shared.server; import java.nio.ByteBuffer; import com.googlecode.gwtquake.shared.common.Buffer; import com.googlecode.gwtquake.shared.common.Constants; import com.googlecode.gwtquake.shared.game.EntityState; import com.googlecode.gwtquake.shared.game.Model; public class ServerState { public ServerState() { models = new Model[Constants.MAX_MODELS]; for (int n = 0; n < Constants.MAX_MODELS; n++) models[n] = new Model(); for (int n = 0; n < Constants.MAX_EDICTS; n++) baselines[n] = new EntityState(null); } int state; // precache commands are only valid during load boolean attractloop; // running cinematics and demos for the local system // only boolean loadgame; // client begins should reuse existing entity int time; // always sv.framenum * 100 msec int framenum; String name = ""; // map name, or cinematic name Model models[]; String configstrings[] = new String[Constants.MAX_CONFIGSTRINGS]; EntityState baselines[] = new EntityState[Constants.MAX_EDICTS]; // the multicast buffer is used to send a message to a set of clients // it is only used to marshall data until SV_Multicast is called Buffer multicast = new Buffer(); byte multicast_buf[] = new byte[Constants.MAX_MSGLEN]; // demo server information ByteBuffer demofile; boolean timedemo; // don't time sync }