/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.server;
import java.nio.ByteBuffer;
import com.googlecode.gwtquake.shared.common.Buffer;
import com.googlecode.gwtquake.shared.common.Constants;
import com.googlecode.gwtquake.shared.game.EntityState;
import com.googlecode.gwtquake.shared.game.Model;
public class ServerState {
public ServerState() {
models = new Model[Constants.MAX_MODELS];
for (int n = 0; n < Constants.MAX_MODELS; n++)
models[n] = new Model();
for (int n = 0; n < Constants.MAX_EDICTS; n++)
baselines[n] = new EntityState(null);
}
int state; // precache commands are only valid during load
boolean attractloop; // running cinematics and demos for the local system
// only
boolean loadgame; // client begins should reuse existing entity
int time; // always sv.framenum * 100 msec
int framenum;
String name = ""; // map name, or cinematic name
Model models[];
String configstrings[] = new String[Constants.MAX_CONFIGSTRINGS];
EntityState baselines[] = new EntityState[Constants.MAX_EDICTS];
// the multicast buffer is used to send a message to a set of clients
// it is only used to marshall data until SV_Multicast is called
Buffer multicast = new Buffer();
byte multicast_buf[] = new byte[Constants.MAX_MSGLEN];
// demo server information
ByteBuffer demofile;
boolean timedemo; // don't time sync
}