/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.game.monsters;
import com.googlecode.gwtquake.shared.common.Constants;
import com.googlecode.gwtquake.shared.game.*;
import com.googlecode.gwtquake.shared.game.adapters.EntityDieAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntInteractAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntityThinkAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntityPainAdapter;
import com.googlecode.gwtquake.shared.server.ServerGame;
import com.googlecode.gwtquake.shared.server.ServerInit;
import com.googlecode.gwtquake.shared.server.World;
import com.googlecode.gwtquake.shared.util.Lib;
import com.googlecode.gwtquake.shared.util.Math3D;
public class MonsterHover {
// This file generated by ModelGen - Do NOT Modify
public final static int FRAME_stand01 = 0;
public final static int FRAME_stand02 = 1;
public final static int FRAME_stand03 = 2;
public final static int FRAME_stand04 = 3;
public final static int FRAME_stand05 = 4;
public final static int FRAME_stand06 = 5;
public final static int FRAME_stand07 = 6;
public final static int FRAME_stand08 = 7;
public final static int FRAME_stand09 = 8;
public final static int FRAME_stand10 = 9;
public final static int FRAME_stand11 = 10;
public final static int FRAME_stand12 = 11;
public final static int FRAME_stand13 = 12;
public final static int FRAME_stand14 = 13;
public final static int FRAME_stand15 = 14;
public final static int FRAME_stand16 = 15;
public final static int FRAME_stand17 = 16;
public final static int FRAME_stand18 = 17;
public final static int FRAME_stand19 = 18;
public final static int FRAME_stand20 = 19;
public final static int FRAME_stand21 = 20;
public final static int FRAME_stand22 = 21;
public final static int FRAME_stand23 = 22;
public final static int FRAME_stand24 = 23;
public final static int FRAME_stand25 = 24;
public final static int FRAME_stand26 = 25;
public final static int FRAME_stand27 = 26;
public final static int FRAME_stand28 = 27;
public final static int FRAME_stand29 = 28;
public final static int FRAME_stand30 = 29;
public final static int FRAME_forwrd01 = 30;
public final static int FRAME_forwrd02 = 31;
public final static int FRAME_forwrd03 = 32;
public final static int FRAME_forwrd04 = 33;
public final static int FRAME_forwrd05 = 34;
public final static int FRAME_forwrd06 = 35;
public final static int FRAME_forwrd07 = 36;
public final static int FRAME_forwrd08 = 37;
public final static int FRAME_forwrd09 = 38;
public final static int FRAME_forwrd10 = 39;
public final static int FRAME_forwrd11 = 40;
public final static int FRAME_forwrd12 = 41;
public final static int FRAME_forwrd13 = 42;
public final static int FRAME_forwrd14 = 43;
public final static int FRAME_forwrd15 = 44;
public final static int FRAME_forwrd16 = 45;
public final static int FRAME_forwrd17 = 46;
public final static int FRAME_forwrd18 = 47;
public final static int FRAME_forwrd19 = 48;
public final static int FRAME_forwrd20 = 49;
public final static int FRAME_forwrd21 = 50;
public final static int FRAME_forwrd22 = 51;
public final static int FRAME_forwrd23 = 52;
public final static int FRAME_forwrd24 = 53;
public final static int FRAME_forwrd25 = 54;
public final static int FRAME_forwrd26 = 55;
public final static int FRAME_forwrd27 = 56;
public final static int FRAME_forwrd28 = 57;
public final static int FRAME_forwrd29 = 58;
public final static int FRAME_forwrd30 = 59;
public final static int FRAME_forwrd31 = 60;
public final static int FRAME_forwrd32 = 61;
public final static int FRAME_forwrd33 = 62;
public final static int FRAME_forwrd34 = 63;
public final static int FRAME_forwrd35 = 64;
public final static int FRAME_stop101 = 65;
public final static int FRAME_stop102 = 66;
public final static int FRAME_stop103 = 67;
public final static int FRAME_stop104 = 68;
public final static int FRAME_stop105 = 69;
public final static int FRAME_stop106 = 70;
public final static int FRAME_stop107 = 71;
public final static int FRAME_stop108 = 72;
public final static int FRAME_stop109 = 73;
public final static int FRAME_stop201 = 74;
public final static int FRAME_stop202 = 75;
public final static int FRAME_stop203 = 76;
public final static int FRAME_stop204 = 77;
public final static int FRAME_stop205 = 78;
public final static int FRAME_stop206 = 79;
public final static int FRAME_stop207 = 80;
public final static int FRAME_stop208 = 81;
public final static int FRAME_takeof01 = 82;
public final static int FRAME_takeof02 = 83;
public final static int FRAME_takeof03 = 84;
public final static int FRAME_takeof04 = 85;
public final static int FRAME_takeof05 = 86;
public final static int FRAME_takeof06 = 87;
public final static int FRAME_takeof07 = 88;
public final static int FRAME_takeof08 = 89;
public final static int FRAME_takeof09 = 90;
public final static int FRAME_takeof10 = 91;
public final static int FRAME_takeof11 = 92;
public final static int FRAME_takeof12 = 93;
public final static int FRAME_takeof13 = 94;
public final static int FRAME_takeof14 = 95;
public final static int FRAME_takeof15 = 96;
public final static int FRAME_takeof16 = 97;
public final static int FRAME_takeof17 = 98;
public final static int FRAME_takeof18 = 99;
public final static int FRAME_takeof19 = 100;
public final static int FRAME_takeof20 = 101;
public final static int FRAME_takeof21 = 102;
public final static int FRAME_takeof22 = 103;
public final static int FRAME_takeof23 = 104;
public final static int FRAME_takeof24 = 105;
public final static int FRAME_takeof25 = 106;
public final static int FRAME_takeof26 = 107;
public final static int FRAME_takeof27 = 108;
public final static int FRAME_takeof28 = 109;
public final static int FRAME_takeof29 = 110;
public final static int FRAME_takeof30 = 111;
public final static int FRAME_land01 = 112;
public final static int FRAME_pain101 = 113;
public final static int FRAME_pain102 = 114;
public final static int FRAME_pain103 = 115;
public final static int FRAME_pain104 = 116;
public final static int FRAME_pain105 = 117;
public final static int FRAME_pain106 = 118;
public final static int FRAME_pain107 = 119;
public final static int FRAME_pain108 = 120;
public final static int FRAME_pain109 = 121;
public final static int FRAME_pain110 = 122;
public final static int FRAME_pain111 = 123;
public final static int FRAME_pain112 = 124;
public final static int FRAME_pain113 = 125;
public final static int FRAME_pain114 = 126;
public final static int FRAME_pain115 = 127;
public final static int FRAME_pain116 = 128;
public final static int FRAME_pain117 = 129;
public final static int FRAME_pain118 = 130;
public final static int FRAME_pain119 = 131;
public final static int FRAME_pain120 = 132;
public final static int FRAME_pain121 = 133;
public final static int FRAME_pain122 = 134;
public final static int FRAME_pain123 = 135;
public final static int FRAME_pain124 = 136;
public final static int FRAME_pain125 = 137;
public final static int FRAME_pain126 = 138;
public final static int FRAME_pain127 = 139;
public final static int FRAME_pain128 = 140;
public final static int FRAME_pain201 = 141;
public final static int FRAME_pain202 = 142;
public final static int FRAME_pain203 = 143;
public final static int FRAME_pain204 = 144;
public final static int FRAME_pain205 = 145;
public final static int FRAME_pain206 = 146;
public final static int FRAME_pain207 = 147;
public final static int FRAME_pain208 = 148;
public final static int FRAME_pain209 = 149;
public final static int FRAME_pain210 = 150;
public final static int FRAME_pain211 = 151;
public final static int FRAME_pain212 = 152;
public final static int FRAME_pain301 = 153;
public final static int FRAME_pain302 = 154;
public final static int FRAME_pain303 = 155;
public final static int FRAME_pain304 = 156;
public final static int FRAME_pain305 = 157;
public final static int FRAME_pain306 = 158;
public final static int FRAME_pain307 = 159;
public final static int FRAME_pain308 = 160;
public final static int FRAME_pain309 = 161;
public final static int FRAME_death101 = 162;
public final static int FRAME_death102 = 163;
public final static int FRAME_death103 = 164;
public final static int FRAME_death104 = 165;
public final static int FRAME_death105 = 166;
public final static int FRAME_death106 = 167;
public final static int FRAME_death107 = 168;
public final static int FRAME_death108 = 169;
public final static int FRAME_death109 = 170;
public final static int FRAME_death110 = 171;
public final static int FRAME_death111 = 172;
public final static int FRAME_backwd01 = 173;
public final static int FRAME_backwd02 = 174;
public final static int FRAME_backwd03 = 175;
public final static int FRAME_backwd04 = 176;
public final static int FRAME_backwd05 = 177;
public final static int FRAME_backwd06 = 178;
public final static int FRAME_backwd07 = 179;
public final static int FRAME_backwd08 = 180;
public final static int FRAME_backwd09 = 181;
public final static int FRAME_backwd10 = 182;
public final static int FRAME_backwd11 = 183;
public final static int FRAME_backwd12 = 184;
public final static int FRAME_backwd13 = 185;
public final static int FRAME_backwd14 = 186;
public final static int FRAME_backwd15 = 187;
public final static int FRAME_backwd16 = 188;
public final static int FRAME_backwd17 = 189;
public final static int FRAME_backwd18 = 190;
public final static int FRAME_backwd19 = 191;
public final static int FRAME_backwd20 = 192;
public final static int FRAME_backwd21 = 193;
public final static int FRAME_backwd22 = 194;
public final static int FRAME_backwd23 = 195;
public final static int FRAME_backwd24 = 196;
public final static int FRAME_attak101 = 197;
public final static int FRAME_attak102 = 198;
public final static int FRAME_attak103 = 199;
public final static int FRAME_attak104 = 200;
public final static int FRAME_attak105 = 201;
public final static int FRAME_attak106 = 202;
public final static int FRAME_attak107 = 203;
public final static int FRAME_attak108 = 204;
public final static float MODEL_SCALE = 1.000000f;
static int sound_pain1;
static int sound_pain2;
static int sound_death1;
static int sound_death2;
static int sound_sight;
static int sound_search1;
static int sound_search2;
static EntityThinkAdapter hover_reattack = new EntityThinkAdapter() {
public String getID() { return "hover_reattack"; }
public boolean think(Entity self) {
if (self.enemy.health > 0)
if (GameUtil.visible(self, self.enemy))
if (Lib.random() <= 0.6) {
self.monsterinfo.currentmove = hover_move_attack1;
return true;
}
self.monsterinfo.currentmove = hover_move_end_attack;
return true;
}
};
static EntityThinkAdapter hover_fire_blaster = new EntityThinkAdapter() {
public String getID() { return "hover_fire_blaster"; }
public boolean think(Entity self) {
float[] start = { 0, 0, 0 };
float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
float[] end = { 0, 0, 0 };
float[] dir = { 0, 0, 0 };
int effect;
if (self.s.frame == FRAME_attak104)
effect = Constants.EF_HYPERBLASTER;
else
effect = 0;
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(self.s.origin,
MonsterFlash.monster_flash_offset[Constants.MZ2_HOVER_BLASTER_1],
forward, right, start);
Math3D.VectorCopy(self.enemy.s.origin, end);
end[2] += self.enemy.viewheight;
Math3D.VectorSubtract(end, start, dir);
Monster.monster_fire_blaster(self, start, dir, 1, 1000,
Constants.MZ2_HOVER_BLASTER_1, effect);
return true;
}
};
static EntityThinkAdapter hover_stand = new EntityThinkAdapter() {
public String getID() { return "hover_stand"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = hover_move_stand;
return true;
}
};
static EntityThinkAdapter hover_run = new EntityThinkAdapter() {
public String getID() { return "hover_run"; }
public boolean think(Entity self) {
if ((self.monsterinfo.aiflags & Constants.AI_STAND_GROUND) != 0)
self.monsterinfo.currentmove = hover_move_stand;
else
self.monsterinfo.currentmove = hover_move_run;
return true;
}
};
static EntityThinkAdapter hover_walk = new EntityThinkAdapter() {
public String getID() { return "hover_walk"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = hover_move_walk;
return true;
}
};
static EntityThinkAdapter hover_start_attack = new EntityThinkAdapter() {
public String getID() { return "hover_start_attack"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = hover_move_start_attack;
return true;
}
};
static EntityThinkAdapter hover_attack = new EntityThinkAdapter() {
public String getID() { return "hover_attack"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = hover_move_attack1;
return true;
}
};
static EntityPainAdapter hover_pain = new EntityPainAdapter() {
public String getID() { return "hover_pain"; }
public void pain(Entity self, Entity other, float kick, int damage) {
if (self.health < (self.max_health / 2))
self.s.skinnum = 1;
if (GameBase.level.time < self.pain_debounce_time)
return;
self.pain_debounce_time = GameBase.level.time + 3;
if (GameBase.skill.value == 3)
return; // no pain anims in nightmare
if (damage <= 25) {
if (Lib.random() < 0.5) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain1, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.monsterinfo.currentmove = hover_move_pain3;
} else {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain2, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.monsterinfo.currentmove = hover_move_pain2;
}
} else {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain1, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.monsterinfo.currentmove = hover_move_pain1;
}
}
};
static EntityThinkAdapter hover_deadthink = new EntityThinkAdapter() {
public String getID() { return "hover_deadthink"; }
public boolean think(Entity self) {
if (null == self.groundentity
&& GameBase.level.time < self.timestamp) {
self.nextthink = GameBase.level.time + Constants.FRAMETIME;
return true;
}
GameMisc.BecomeExplosion1(self);
return true;
}
};
static EntityThinkAdapter hover_dead = new EntityThinkAdapter() {
public String getID() { return "hover_dead"; }
public boolean think(Entity self) {
Math3D.VectorSet(self.mins, -16, -16, -24);
Math3D.VectorSet(self.maxs, 16, 16, -8);
self.movetype = Constants.MOVETYPE_TOSS;
self.think = hover_deadthink;
self.nextthink = GameBase.level.time + Constants.FRAMETIME;
self.timestamp = GameBase.level.time + 15;
World.SV_LinkEdict(self);
return true;
}
};
static EntityDieAdapter hover_die = new EntityDieAdapter() {
public String getID() { return "hover_die"; }
public void die(Entity self, Entity inflictor, Entity attacker,
int damage, float[] point) {
int n;
// check for gib
if (self.health <= self.gib_health) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, ServerInit.SV_SoundIndex("misc/udeath.wav"), (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
for (n = 0; n < 2; n++)
GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Constants.GIB_ORGANIC);
for (n = 0; n < 2; n++)
GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Constants.GIB_ORGANIC);
GameMisc.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
damage, Constants.GIB_ORGANIC);
self.deadflag = Constants.DEAD_DEAD;
return;
}
if (self.deadflag == Constants.DEAD_DEAD)
return;
// regular death
if (Lib.random() < 0.5)
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_death1, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
else
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_death2, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.deadflag = Constants.DEAD_DEAD;
self.takedamage = Constants.DAMAGE_YES;
self.monsterinfo.currentmove = hover_move_death1;
}
};
static EntInteractAdapter hover_sight = new EntInteractAdapter() {
public String getID() { return "hover_sight"; }
public boolean interact(Entity self, Entity other) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_sight, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
return true;
}
};
static EntityThinkAdapter hover_search = new EntityThinkAdapter() {
public String getID() { return "hover_search"; }
public boolean think(Entity self) {
if (Lib.random() < 0.5)
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_search1, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
else
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_search2, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
return true;
}
};
static Frame hover_frames_stand[] = new Frame[] {
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null) };
static MonsterMove hover_move_stand = new MonsterMove(FRAME_stand01, FRAME_stand30,
hover_frames_stand, null);
static Frame hover_frames_stop1[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove hover_move_stop1 = new MonsterMove(FRAME_stop101, FRAME_stop109,
hover_frames_stop1, null);
static Frame hover_frames_stop2[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove hover_move_stop2 = new MonsterMove(FRAME_stop201, FRAME_stop208,
hover_frames_stop2, null);
static Frame hover_frames_takeoff[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, -2, null),
new Frame(GameAI.ai_move, 5, null),
new Frame(GameAI.ai_move, -1, null),
new Frame(GameAI.ai_move, 1, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, -1, null),
new Frame(GameAI.ai_move, -1, null),
new Frame(GameAI.ai_move, -1, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, 1, null),
new Frame(GameAI.ai_move, 1, null),
new Frame(GameAI.ai_move, -6, null),
new Frame(GameAI.ai_move, -9, null),
new Frame(GameAI.ai_move, 1, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, 1, null),
new Frame(GameAI.ai_move, 1, null),
new Frame(GameAI.ai_move, 1, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, 3, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove hover_move_takeoff = new MonsterMove(FRAME_takeof01,
FRAME_takeof30, hover_frames_takeoff, null);
static Frame hover_frames_pain3[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove hover_move_pain3 = new MonsterMove(FRAME_pain301, FRAME_pain309,
hover_frames_pain3, hover_run);
static Frame hover_frames_pain2[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove hover_move_pain2 = new MonsterMove(FRAME_pain201, FRAME_pain212,
hover_frames_pain2, hover_run);
static Frame hover_frames_pain1[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, -8, null),
new Frame(GameAI.ai_move, -4, null),
new Frame(GameAI.ai_move, -6, null),
new Frame(GameAI.ai_move, -4, null),
new Frame(GameAI.ai_move, -3, null),
new Frame(GameAI.ai_move, 1, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 3, null),
new Frame(GameAI.ai_move, 1, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, 3, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, 7, null),
new Frame(GameAI.ai_move, 1, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 2, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 5, null),
new Frame(GameAI.ai_move, 3, null),
new Frame(GameAI.ai_move, 4, null) };
static MonsterMove hover_move_pain1 = new MonsterMove(FRAME_pain101, FRAME_pain128,
hover_frames_pain1, hover_run);
static Frame hover_frames_land[] = new Frame[] { new Frame(
GameAI.ai_move, 0, null) };
static MonsterMove hover_move_land = new MonsterMove(FRAME_land01, FRAME_land01,
hover_frames_land, null);
static Frame hover_frames_forward[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove hover_move_forward = new MonsterMove(FRAME_forwrd01,
FRAME_forwrd35, hover_frames_forward, null);
static Frame hover_frames_walk[] = new Frame[] {
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null) };
static MonsterMove hover_move_walk = new MonsterMove(FRAME_forwrd01,
FRAME_forwrd35, hover_frames_walk, null);
static Frame hover_frames_run[] = new Frame[] {
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 10, null) };
static MonsterMove hover_move_run = new MonsterMove(FRAME_forwrd01, FRAME_forwrd35,
hover_frames_run, null);
static Frame hover_frames_death1[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, -10, null),
new Frame(GameAI.ai_move, 3, null),
new Frame(GameAI.ai_move, 5, null),
new Frame(GameAI.ai_move, 4, null),
new Frame(GameAI.ai_move, 7, null) };
static MonsterMove hover_move_death1 = new MonsterMove(FRAME_death101,
FRAME_death111, hover_frames_death1, hover_dead);
static Frame hover_frames_backward[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove hover_move_backward = new MonsterMove(FRAME_backwd01,
FRAME_backwd24, hover_frames_backward, null);
static Frame hover_frames_start_attack[] = new Frame[] {
new Frame(GameAI.ai_charge, 1, null),
new Frame(GameAI.ai_charge, 1, null),
new Frame(GameAI.ai_charge, 1, null) };
static MonsterMove hover_move_start_attack = new MonsterMove(FRAME_attak101,
FRAME_attak103, hover_frames_start_attack, hover_attack);
static Frame hover_frames_attack1[] = new Frame[] {
new Frame(GameAI.ai_charge, -10, hover_fire_blaster),
new Frame(GameAI.ai_charge, -10, hover_fire_blaster),
new Frame(GameAI.ai_charge, 0, hover_reattack), };
static MonsterMove hover_move_attack1 = new MonsterMove(FRAME_attak104,
FRAME_attak106, hover_frames_attack1, null);
static Frame hover_frames_end_attack[] = new Frame[] {
new Frame(GameAI.ai_charge, 1, null),
new Frame(GameAI.ai_charge, 1, null) };
static MonsterMove hover_move_end_attack = new MonsterMove(FRAME_attak107,
FRAME_attak108, hover_frames_end_attack, hover_run);
/*
* QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
* Trigger_Spawn Sight
*/
public static void SP_monster_hover(Entity self) {
if (GameBase.deathmatch.value != 0) {
GameUtil.G_FreeEdict(self);
return;
}
sound_pain1 = ServerInit.SV_SoundIndex("hover/hovpain1.wav");
sound_pain2 = ServerInit.SV_SoundIndex("hover/hovpain2.wav");
sound_death1 = ServerInit.SV_SoundIndex("hover/hovdeth1.wav");
sound_death2 = ServerInit.SV_SoundIndex("hover/hovdeth2.wav");
sound_sight = ServerInit.SV_SoundIndex("hover/hovsght1.wav");
sound_search1 = ServerInit.SV_SoundIndex("hover/hovsrch1.wav");
sound_search2 = ServerInit.SV_SoundIndex("hover/hovsrch2.wav");
ServerInit.SV_SoundIndex("hover/hovatck1.wav");
self.s.sound = ServerInit.SV_SoundIndex("hover/hovidle1.wav");
self.movetype = Constants.MOVETYPE_STEP;
self.solid = Constants.SOLID_BBOX;
self.s.modelindex = ServerInit.SV_ModelIndex("models/monsters/hover/tris.md2");
Math3D.VectorSet(self.mins, -24, -24, -24);
Math3D.VectorSet(self.maxs, 24, 24, 32);
self.health = 240;
self.gib_health = -100;
self.mass = 150;
self.pain = hover_pain;
self.die = hover_die;
self.monsterinfo.stand = hover_stand;
self.monsterinfo.walk = hover_walk;
self.monsterinfo.run = hover_run;
// self.monsterinfo.dodge = hover_dodge;
self.monsterinfo.attack = hover_start_attack;
self.monsterinfo.sight = hover_sight;
self.monsterinfo.search = hover_search;
World.SV_LinkEdict(self);
self.monsterinfo.currentmove = hover_move_stand;
self.monsterinfo.scale = MODEL_SCALE;
GameAI.flymonster_start.think(self);
}
}