/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.game.monsters;
import com.googlecode.gwtquake.shared.common.Constants;
import com.googlecode.gwtquake.shared.game.*;
import com.googlecode.gwtquake.shared.game.adapters.EntityDieAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntInteractAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntityThinkAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntityPainAdapter;
import com.googlecode.gwtquake.shared.server.ServerGame;
import com.googlecode.gwtquake.shared.server.ServerInit;
import com.googlecode.gwtquake.shared.server.World;
import com.googlecode.gwtquake.shared.util.Lib;
import com.googlecode.gwtquake.shared.util.Math3D;
public class MonsterFlipper {
// This file generated by ModelGen - Do NOT Modify
public final static int FRAME_flpbit01 = 0;
public final static int FRAME_flpbit02 = 1;
public final static int FRAME_flpbit03 = 2;
public final static int FRAME_flpbit04 = 3;
public final static int FRAME_flpbit05 = 4;
public final static int FRAME_flpbit06 = 5;
public final static int FRAME_flpbit07 = 6;
public final static int FRAME_flpbit08 = 7;
public final static int FRAME_flpbit09 = 8;
public final static int FRAME_flpbit10 = 9;
public final static int FRAME_flpbit11 = 10;
public final static int FRAME_flpbit12 = 11;
public final static int FRAME_flpbit13 = 12;
public final static int FRAME_flpbit14 = 13;
public final static int FRAME_flpbit15 = 14;
public final static int FRAME_flpbit16 = 15;
public final static int FRAME_flpbit17 = 16;
public final static int FRAME_flpbit18 = 17;
public final static int FRAME_flpbit19 = 18;
public final static int FRAME_flpbit20 = 19;
public final static int FRAME_flptal01 = 20;
public final static int FRAME_flptal02 = 21;
public final static int FRAME_flptal03 = 22;
public final static int FRAME_flptal04 = 23;
public final static int FRAME_flptal05 = 24;
public final static int FRAME_flptal06 = 25;
public final static int FRAME_flptal07 = 26;
public final static int FRAME_flptal08 = 27;
public final static int FRAME_flptal09 = 28;
public final static int FRAME_flptal10 = 29;
public final static int FRAME_flptal11 = 30;
public final static int FRAME_flptal12 = 31;
public final static int FRAME_flptal13 = 32;
public final static int FRAME_flptal14 = 33;
public final static int FRAME_flptal15 = 34;
public final static int FRAME_flptal16 = 35;
public final static int FRAME_flptal17 = 36;
public final static int FRAME_flptal18 = 37;
public final static int FRAME_flptal19 = 38;
public final static int FRAME_flptal20 = 39;
public final static int FRAME_flptal21 = 40;
public final static int FRAME_flphor01 = 41;
public final static int FRAME_flphor02 = 42;
public final static int FRAME_flphor03 = 43;
public final static int FRAME_flphor04 = 44;
public final static int FRAME_flphor05 = 45;
public final static int FRAME_flphor06 = 46;
public final static int FRAME_flphor07 = 47;
public final static int FRAME_flphor08 = 48;
public final static int FRAME_flphor09 = 49;
public final static int FRAME_flphor10 = 50;
public final static int FRAME_flphor11 = 51;
public final static int FRAME_flphor12 = 52;
public final static int FRAME_flphor13 = 53;
public final static int FRAME_flphor14 = 54;
public final static int FRAME_flphor15 = 55;
public final static int FRAME_flphor16 = 56;
public final static int FRAME_flphor17 = 57;
public final static int FRAME_flphor18 = 58;
public final static int FRAME_flphor19 = 59;
public final static int FRAME_flphor20 = 60;
public final static int FRAME_flphor21 = 61;
public final static int FRAME_flphor22 = 62;
public final static int FRAME_flphor23 = 63;
public final static int FRAME_flphor24 = 64;
public final static int FRAME_flpver01 = 65;
public final static int FRAME_flpver02 = 66;
public final static int FRAME_flpver03 = 67;
public final static int FRAME_flpver04 = 68;
public final static int FRAME_flpver05 = 69;
public final static int FRAME_flpver06 = 70;
public final static int FRAME_flpver07 = 71;
public final static int FRAME_flpver08 = 72;
public final static int FRAME_flpver09 = 73;
public final static int FRAME_flpver10 = 74;
public final static int FRAME_flpver11 = 75;
public final static int FRAME_flpver12 = 76;
public final static int FRAME_flpver13 = 77;
public final static int FRAME_flpver14 = 78;
public final static int FRAME_flpver15 = 79;
public final static int FRAME_flpver16 = 80;
public final static int FRAME_flpver17 = 81;
public final static int FRAME_flpver18 = 82;
public final static int FRAME_flpver19 = 83;
public final static int FRAME_flpver20 = 84;
public final static int FRAME_flpver21 = 85;
public final static int FRAME_flpver22 = 86;
public final static int FRAME_flpver23 = 87;
public final static int FRAME_flpver24 = 88;
public final static int FRAME_flpver25 = 89;
public final static int FRAME_flpver26 = 90;
public final static int FRAME_flpver27 = 91;
public final static int FRAME_flpver28 = 92;
public final static int FRAME_flpver29 = 93;
public final static int FRAME_flppn101 = 94;
public final static int FRAME_flppn102 = 95;
public final static int FRAME_flppn103 = 96;
public final static int FRAME_flppn104 = 97;
public final static int FRAME_flppn105 = 98;
public final static int FRAME_flppn201 = 99;
public final static int FRAME_flppn202 = 100;
public final static int FRAME_flppn203 = 101;
public final static int FRAME_flppn204 = 102;
public final static int FRAME_flppn205 = 103;
public final static int FRAME_flpdth01 = 104;
public final static int FRAME_flpdth02 = 105;
public final static int FRAME_flpdth03 = 106;
public final static int FRAME_flpdth04 = 107;
public final static int FRAME_flpdth05 = 108;
public final static int FRAME_flpdth06 = 109;
public final static int FRAME_flpdth07 = 110;
public final static int FRAME_flpdth08 = 111;
public final static int FRAME_flpdth09 = 112;
public final static int FRAME_flpdth10 = 113;
public final static int FRAME_flpdth11 = 114;
public final static int FRAME_flpdth12 = 115;
public final static int FRAME_flpdth13 = 116;
public final static int FRAME_flpdth14 = 117;
public final static int FRAME_flpdth15 = 118;
public final static int FRAME_flpdth16 = 119;
public final static int FRAME_flpdth17 = 120;
public final static int FRAME_flpdth18 = 121;
public final static int FRAME_flpdth19 = 122;
public final static int FRAME_flpdth20 = 123;
public final static int FRAME_flpdth21 = 124;
public final static int FRAME_flpdth22 = 125;
public final static int FRAME_flpdth23 = 126;
public final static int FRAME_flpdth24 = 127;
public final static int FRAME_flpdth25 = 128;
public final static int FRAME_flpdth26 = 129;
public final static int FRAME_flpdth27 = 130;
public final static int FRAME_flpdth28 = 131;
public final static int FRAME_flpdth29 = 132;
public final static int FRAME_flpdth30 = 133;
public final static int FRAME_flpdth31 = 134;
public final static int FRAME_flpdth32 = 135;
public final static int FRAME_flpdth33 = 136;
public final static int FRAME_flpdth34 = 137;
public final static int FRAME_flpdth35 = 138;
public final static int FRAME_flpdth36 = 139;
public final static int FRAME_flpdth37 = 140;
public final static int FRAME_flpdth38 = 141;
public final static int FRAME_flpdth39 = 142;
public final static int FRAME_flpdth40 = 143;
public final static int FRAME_flpdth41 = 144;
public final static int FRAME_flpdth42 = 145;
public final static int FRAME_flpdth43 = 146;
public final static int FRAME_flpdth44 = 147;
public final static int FRAME_flpdth45 = 148;
public final static int FRAME_flpdth46 = 149;
public final static int FRAME_flpdth47 = 150;
public final static int FRAME_flpdth48 = 151;
public final static int FRAME_flpdth49 = 152;
public final static int FRAME_flpdth50 = 153;
public final static int FRAME_flpdth51 = 154;
public final static int FRAME_flpdth52 = 155;
public final static int FRAME_flpdth53 = 156;
public final static int FRAME_flpdth54 = 157;
public final static int FRAME_flpdth55 = 158;
public final static int FRAME_flpdth56 = 159;
public final static float MODEL_SCALE = 1.000000f;
static int sound_chomp;
static int sound_attack;
static int sound_pain1;
static int sound_pain2;
static int sound_death;
static int sound_idle;
static int sound_search;
static int sound_sight;
static Frame flipper_frames_stand[] = new Frame[] { new Frame(
GameAI.ai_stand, 0, null) };
static MonsterMove flipper_move_stand = new MonsterMove(FRAME_flphor01,
FRAME_flphor01, flipper_frames_stand, null);
static EntityThinkAdapter flipper_stand = new EntityThinkAdapter() {
public String getID() { return "flipper_stand"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = flipper_move_stand;
return true;
}
};
public final static int FLIPPER_RUN_SPEED = 24;
static Frame flipper_frames_run[] = new Frame[] {
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null), // 6
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
// 10
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
// 20
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
new Frame(GameAI.ai_run, FLIPPER_RUN_SPEED, null) // 29
};
static MonsterMove flipper_move_run_loop = new MonsterMove(FRAME_flpver06,
FRAME_flpver29, flipper_frames_run, null);
static EntityThinkAdapter flipper_run_loop = new EntityThinkAdapter() {
public String getID() { return "flipper_run_loop"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = flipper_move_run_loop;
return true;
}
};
static Frame flipper_frames_run_start[] = new Frame[] {
new Frame(GameAI.ai_run, 8, null),
new Frame(GameAI.ai_run, 8, null),
new Frame(GameAI.ai_run, 8, null),
new Frame(GameAI.ai_run, 8, null),
new Frame(GameAI.ai_run, 8, null),
new Frame(GameAI.ai_run, 8, null) };
static MonsterMove flipper_move_run_start = new MonsterMove(FRAME_flpver01,
FRAME_flpver06, flipper_frames_run_start, flipper_run_loop);
static EntityThinkAdapter flipper_run = new EntityThinkAdapter() {
public String getID() { return "flipper_run"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = flipper_move_run_start;
return true;
}
};
/* Standard Swimming */
static Frame flipper_frames_walk[] = new Frame[] {
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null),
new Frame(GameAI.ai_walk, 4, null) };
static MonsterMove flipper_move_walk = new MonsterMove(FRAME_flphor01,
FRAME_flphor24, flipper_frames_walk, null);
static EntityThinkAdapter flipper_walk = new EntityThinkAdapter() {
public String getID() { return "flipper_walk"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = flipper_move_walk;
return true;
}
};
static Frame flipper_frames_start_run[] = new Frame[] {
new Frame(GameAI.ai_run, 8, null),
new Frame(GameAI.ai_run, 8, null),
new Frame(GameAI.ai_run, 8, null),
new Frame(GameAI.ai_run, 8, null),
new Frame(GameAI.ai_run, 8, flipper_run) };
static MonsterMove flipper_move_start_run = new MonsterMove(FRAME_flphor01,
FRAME_flphor05, flipper_frames_start_run, null);
static EntityThinkAdapter flipper_start_run = new EntityThinkAdapter() {
public String getID() { return "flipper_start_run"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = flipper_move_start_run;
return true;
}
};
static Frame flipper_frames_pain2[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove flipper_move_pain2 = new MonsterMove(FRAME_flppn101,
FRAME_flppn105, flipper_frames_pain2, flipper_run);
static Frame flipper_frames_pain1[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove flipper_move_pain1 = new MonsterMove(FRAME_flppn201,
FRAME_flppn205, flipper_frames_pain1, flipper_run);
static EntityThinkAdapter flipper_bite = new EntityThinkAdapter() {
public String getID() { return "flipper_bite"; }
public boolean think(Entity self) {
float[] aim = { 0, 0, 0 };
Math3D.VectorSet(aim, Constants.MELEE_DISTANCE, 0, 0);
GameWeapon.fire_hit(self, aim, 5, 0);
return true;
}
};
static EntityThinkAdapter flipper_preattack = new EntityThinkAdapter() {
public String getID() { return "flipper_preattack"; }
public boolean think(Entity self) {
ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_chomp, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
return true;
}
};
static Frame flipper_frames_attack[] = new Frame[] {
new Frame(GameAI.ai_charge, 0, flipper_preattack),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, flipper_bite),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, flipper_bite),
new Frame(GameAI.ai_charge, 0, null) };
static MonsterMove flipper_move_attack = new MonsterMove(FRAME_flpbit01,
FRAME_flpbit20, flipper_frames_attack, flipper_run);
static EntityThinkAdapter flipper_melee = new EntityThinkAdapter() {
public String getID() { return "flipper_melee"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = flipper_move_attack;
return true;
}
};
static EntityPainAdapter flipper_pain = new EntityPainAdapter() {
public String getID() { return "flipper_pain"; }
public void pain(Entity self, Entity other, float kick, int damage) {
int n;
if (self.health < (self.max_health / 2))
self.s.skinnum = 1;
if (GameBase.level.time < self.pain_debounce_time)
return;
self.pain_debounce_time = GameBase.level.time + 3;
if (GameBase.skill.value == 3)
return; // no pain anims in nightmare
n = (Lib.rand() + 1) % 2;
if (n == 0) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain1, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.monsterinfo.currentmove = flipper_move_pain1;
} else {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain2, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.monsterinfo.currentmove = flipper_move_pain2;
}
return;
}
};
static EntityThinkAdapter flipper_dead = new EntityThinkAdapter() {
public String getID() { return "flipper_dead"; }
public boolean think(Entity self) {
Math3D.VectorSet(self.mins, -16, -16, -24);
Math3D.VectorSet(self.maxs, 16, 16, -8);
self.movetype = Constants.MOVETYPE_TOSS;
self.svflags |= Constants.SVF_DEADMONSTER;
self.nextthink = 0;
World.SV_LinkEdict(self);
return true;
}
};
static Frame flipper_frames_death[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove flipper_move_death = new MonsterMove(FRAME_flpdth01,
FRAME_flpdth56, flipper_frames_death, flipper_dead);
static EntInteractAdapter flipper_sight = new EntInteractAdapter() {
public String getID() { return "flipper_sight"; }
public boolean interact(Entity self, Entity other) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_sight, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
return true;
}
};
static EntityDieAdapter flipper_die = new EntityDieAdapter() {
public String getID() { return "flipper_die"; }
public void die(Entity self, Entity inflictor, Entity attacker,
int damage, float[] point) {
int n;
// check for gib
if (self.health <= self.gib_health) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, ServerInit.SV_SoundIndex("misc/udeath.wav"), (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
for (n = 0; n < 2; n++)
GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Constants.GIB_ORGANIC);
for (n = 0; n < 2; n++)
GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Constants.GIB_ORGANIC);
GameMisc.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
damage, Constants.GIB_ORGANIC);
self.deadflag = Constants.DEAD_DEAD;
return;
}
if (self.deadflag == Constants.DEAD_DEAD)
return;
// regular death
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_death, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.deadflag = Constants.DEAD_DEAD;
self.takedamage = Constants.DAMAGE_YES;
self.monsterinfo.currentmove = flipper_move_death;
}
};
/*
* QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
* Trigger_Spawn Sight
*/
public static void SP_monster_flipper(Entity self) {
if (GameBase.deathmatch.value != 0) {
GameUtil.G_FreeEdict(self);
return;
}
sound_pain1 = ServerInit.SV_SoundIndex("flipper/flppain1.wav");
sound_pain2 = ServerInit.SV_SoundIndex("flipper/flppain2.wav");
sound_death = ServerInit.SV_SoundIndex("flipper/flpdeth1.wav");
sound_chomp = ServerInit.SV_SoundIndex("flipper/flpatck1.wav");
sound_attack = ServerInit.SV_SoundIndex("flipper/flpatck2.wav");
sound_idle = ServerInit.SV_SoundIndex("flipper/flpidle1.wav");
sound_search = ServerInit.SV_SoundIndex("flipper/flpsrch1.wav");
sound_sight = ServerInit.SV_SoundIndex("flipper/flpsght1.wav");
self.movetype = Constants.MOVETYPE_STEP;
self.solid = Constants.SOLID_BBOX;
self.s.modelindex = ServerInit.SV_ModelIndex("models/monsters/flipper/tris.md2");
Math3D.VectorSet(self.mins, -16, -16, 0);
Math3D.VectorSet(self.maxs, 16, 16, 32);
self.health = 50;
self.gib_health = -30;
self.mass = 100;
self.pain = flipper_pain;
self.die = flipper_die;
self.monsterinfo.stand = flipper_stand;
self.monsterinfo.walk = flipper_walk;
self.monsterinfo.run = flipper_start_run;
self.monsterinfo.melee = flipper_melee;
self.monsterinfo.sight = flipper_sight;
World.SV_LinkEdict(self);
self.monsterinfo.currentmove = flipper_move_stand;
self.monsterinfo.scale = MODEL_SCALE;
GameAI.swimmonster_start.think(self);
}
}