/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.game;
import java.io.IOException;
import java.util.Date;
import com.googlecode.gwtquake.shared.common.Com;
import com.googlecode.gwtquake.shared.common.Constants;
import com.googlecode.gwtquake.shared.util.QuakeFile;
public class GameState {
//
// this structure is left intact through an entire game
// it should be initialized at dll load time, and read/written to
// the server.ssv file for savegames
//
public String helpmessage1 = "";
public String helpmessage2 = "";
public int helpchanged; // flash F1 icon if non 0, play sound
// and increment only if 1, 2, or 3
public GameClient clients[] = new GameClient[Constants.MAX_CLIENTS];
// can't store spawnpoint in level, because
// it would get overwritten by the savegame restore
public String spawnpoint = ""; // needed for coop respawns
// store latched cvars here that we want to get at often
public int maxclients;
public int maxentities;
// cross level triggers
public int serverflags;
// items
public int num_items;
public boolean autosaved;
/** Reads the game locals from a file. */
public void load(QuakeFile f) throws IOException {
String date = f.readString();
helpmessage1 = f.readString();
helpmessage2 = f.readString();
helpchanged = f.readInt();
// gclient_t*
spawnpoint = f.readString();
maxclients = f.readInt();
maxentities = f.readInt();
serverflags = f.readInt();
num_items = f.readInt();
autosaved = f.readInt() != 0;
// rst's checker :-)
if (f.readInt() != 1928)
Com.DPrintf("error in loading game_locals, 1928\n");
}
/** Writes the game locals to a file. */
public void write(QuakeFile f) throws IOException {
f.writeString(new Date().toString());
f.writeString(helpmessage1);
f.writeString(helpmessage2);
f.writeInt(helpchanged);
// gclient_t*
f.writeString(spawnpoint);
f.writeInt(maxclients);
f.writeInt(maxentities);
f.writeInt(serverflags);
f.writeInt(num_items);
f.writeInt(autosaved ? 1 : 0);
// rst's checker :-)
f.writeInt(1928);
}
}