/*
* Created on May 7, 2007 Copyright (C) 2001-6, Anthony Harrison anh23@pitt.edu
* (jactr.org) This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version. This library is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
* the GNU Lesser General Public License for more details. You should have
* received a copy of the GNU Lesser General Public License along with this
* library; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place, Suite 330, Boston, MA 02111-1307 USA
*/
package org.jactr.core.production.action;
import java.util.Map;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
import org.jactr.core.buffer.IActivationBuffer;
import org.jactr.core.buffer.event.ActivationBufferEvent;
import org.jactr.core.buffer.event.ActivationBufferListenerAdaptor;
import org.jactr.core.buffer.event.IActivationBufferListener;
import org.jactr.core.concurrent.ExecutorServices;
import org.jactr.core.production.CannotInstantiateException;
import org.jactr.core.production.IInstantiation;
/**
* An action, that when fired will block the model thread until a chunk appears
* in the goal buffer
*
* @author developer
*/
public class SleepAction implements IAction
{
/**
* logger definition
*/
static private final Log LOGGER = LogFactory.getLog(SleepAction.class);
/**
* @see org.jactr.core.production.action.IAction#bind(java.util.Map)
*/
public IAction bind(Map<String, Object> variableBindings)
throws CannotInstantiateException
{
return this;
}
/**
* @see org.jactr.core.production.action.IAction#dispose()
*/
public void dispose()
{
}
/**
* wait until the goal buffer isn't empty
*
* @see org.jactr.core.production.action.IAction#fire(org.jactr.core.production.IInstantiation, double)
*/
public double fire(IInstantiation instantiation, double firingTime)
{
IActivationBuffer goalBuffer = instantiation.getModel()
.getActivationBuffer(IActivationBuffer.GOAL);
if (goalBuffer.getSourceChunk() == null)
{
final Lock goalLock = new ReentrantLock();
final Condition gotAGoal = goalLock.newCondition();
/*
* merely signal when the goal buffer gets something
*/
IActivationBufferListener listener = new ActivationBufferListenerAdaptor() {
@Override
public void sourceChunkAdded(ActivationBufferEvent event)
{
try
{
goalLock.lock();
if (LOGGER.isDebugEnabled())
LOGGER.debug("Signaling goal insertion");
gotAGoal.signalAll();
}
finally
{
goalLock.unlock();
}
}
};
/*
* attach the listener with the inline executor - this ensures that
* regardless of what thread adds the source chunk to the buffer we will
* be notified
*/
goalBuffer.addListener(listener, ExecutorServices.INLINE_EXECUTOR);
try
{
goalLock.lock();
while (goalBuffer.getSourceChunk() == null)
{
if (LOGGER.isDebugEnabled()) LOGGER.debug("Waiting for goal");
gotAGoal.await();
}
}
catch (Exception e)
{
if (LOGGER.isDebugEnabled())
LOGGER.debug("Could not wait for goal ", e);
}
if (LOGGER.isDebugEnabled()) LOGGER.debug("Resuming from wait");
goalLock.unlock();
/*
* remove the listener
*/
goalBuffer.removeListener(listener);
}
else if (LOGGER.isDebugEnabled())
LOGGER.debug("Goal is already present, no need to sleep");
return 0;
}
}