/*
* Created on Jul 7, 2006 Copyright (C) 2001-5, Anthony Harrison anh23@pitt.edu
* (jactr.org) This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version. This library is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
* the GNU Lesser General Public License for more details. You should have
* received a copy of the GNU Lesser General Public License along with this
* library; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place, Suite 330, Boston, MA 02111-1307 USA
*/
package org.jactr.modules.pm.visual;
import java.util.concurrent.Executor;
import org.jactr.core.buffer.IActivationBuffer;
import org.jactr.core.chunk.IChunk;
import org.jactr.core.chunktype.IChunkType;
import org.jactr.modules.pm.IPerceptualMemoryModule;
import org.jactr.modules.pm.visual.buffer.IVisualActivationBuffer;
import org.jactr.modules.pm.visual.buffer.IVisualLocationBuffer;
import org.jactr.modules.pm.visual.event.IVisualModuleListener;
import org.jactr.modules.pm.visual.event.VisualModuleEvent;
import org.jactr.modules.pm.visual.memory.IVisualMemory;
public interface IVisualModule extends IPerceptualMemoryModule
{
/**
* buffer names
*/
static public final String VISUAL_LOCATION_BUFFER = IActivationBuffer.VISUAL_LOCATION;
static public final String VISUAL_BUFFER = IActivationBuffer.VISUAL;
/**
* chunk type names
*/
static public final String VISUAL_LOCATION_CHUNK_TYPE = "visual-location";
static public final String VISUAL_CHUNK_TYPE = "visual-object";
static public final String VISUAL_COMMAND_CHUNK_TYPE = "vision-command";
static public final String CLEAR_CHUNK_TYPE = "clear";
static public final String MOVE_ATTENTION_CHUNK_TYPE = "move-attention";
static public final String ASSIGN_FINST_CHUNK_TYPE = "assign-finst";
static final public String START_TRACKING_CHUNK_TYPE = "start-tracking";
static public final String COLOR_CHUNK_TYPE = "color";
static public final String TEXT_CHUNK_TYPE = "text";
static public final String PHRASE_CHUNK_TYPE = "phrase";
static public final String OVAL_CHUNK_TYPE = "oval";
static public final String GUI_CHUNK_TYPE = "gui";
static public final String CURSOR_CHUNK_TYPE = "cursor";
static public final String EMPTY_CHUNK_TYPE = "empty-space";
static public final String LINE_CHUNK_TYPE = "line";
/**
* Comment for <code>SCREEN_X_SLOT</code>
*/
static public final String SCREEN_X_SLOT = "screen-x";
/**
* Comment for <code>SCREEN_Y</code>
*/
static public final String SCREEN_Y_SLOT = "screen-y";
/**
* Comment for <code>SCREEN_Z</code>
*/
static public final String SCREEN_Z_SLOT = "distance";
/**
* Comment for <code>KIND</code>
*/
static public final String KIND_SLOT = "kind";
/**
* Comment for <code>COLOR</code>
*/
static public final String COLOR_SLOT = "color";
/**
* Comment for <code>SIZE</code>
*/
static public final String SIZE_SLOT = "size";
/**
* Comment for <code>NEAREST</code>
*/
static public final String NEAREST_SLOT = "nearest";
/**
* Comment for <code>OBJECTS</code>
* deprecated, the objects slot has been removed
*/
@Deprecated
static public final String OBJECTS_SLOT = "objects";
/**
* Comment for <code>SCREEN_POSITION</code>
*/
static public final String SCREEN_POSITION_SLOT = "screen-pos";
/**
* Comment for <code>VALUE</code>
*/
static public final String VALUE_SLOT = "value";
/**
* Comment for <code>WIDTH</code>
*/
static public final String WIDTH_SLOT = "width";
/**
* Comment for <code>TYPE</code>
*/
static public final String TYPE_SLOT = "type";
/**
* Comment for <code>TOKEN</code>
*/
static public final String TOKEN_SLOT = "token";
/**
* Comment for <code>HEIGHT</code>
*/
static public final String HEIGHT_SLOT = "height";
static public final String ATTENDED_STATUS_SLOT = ":attended";
static public final String TIME_STATUS_SLOT = ":tstamp";
static public final String CURRENT_CHUNK = "current";
public void addListener(IVisualModuleListener listener, Executor executor);
public void removeListener(IVisualModuleListener listener);
public boolean hasListeners();
public void dispatch(VisualModuleEvent event);
public IVisualLocationBuffer getVisualLocationBuffer();
public IVisualActivationBuffer getVisualActivationBuffer();
public IVisualSearchTimeEquation getSearchTimeEquation();
public void setSearchTimeEquation(IVisualSearchTimeEquation equation);
public IVisualEncodingTimeEquation getEncodingTimeEquation();
public void setEncodingTimeEquation(IVisualEncodingTimeEquation equation);
public IChunkType getVisualLocationChunkType();
public IChunkType getVisualChunkType();
/**
* return the backing short-term iconic memory store
* @return
*/
public IVisualMemory getVisualMemory();
/**
* engage the visual tracking mechanism..
*
* @param visualChunk
* to the visual object or null to turn off
*/
public void setTrackedVisualChunk(IChunk visualChunk);
/**
* reset the visual system. this will typically clear both buffers and force
* the visual chunk encoders to flush their pre-encoded visual chunks. the
* visual map should remain in tact unless a refresh command is sent to common
* reality
*/
public void reset(boolean resetFINSTs);
public void assignFINST(IChunk visualChunk);
}