/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * CaRuleGeneration.java * Copyright (C) 2004 University of Waikato, Hamilton, New Zealand * */ package weka.associations; import weka.core.Attribute; import weka.core.FastVector; import weka.core.Instances; import weka.core.RevisionHandler; import weka.core.RevisionUtils; import weka.core.UnassignedClassException; import java.io.Serializable; import java.util.Hashtable; import java.util.TreeSet; /** * Class implementing the rule generation procedure of the predictive apriori algorithm for class association rules. * * For association rules in gerneral the method is described in: * T. Scheffer (2001). <i>Finding Association Rules That Trade Support * Optimally against Confidence</i>. Proc of the 5th European Conf. * on Principles and Practice of Knowledge Discovery in Databases (PKDD'01), * pp. 424-435. Freiburg, Germany: Springer-Verlag. <p> * * The implementation follows the paper expect for adding a rule to the output of the * <i>n</i> best rules. A rule is added if: * the expected predictive accuracy of this rule is among the <i>n</i> best and it is * not subsumed by a rule with at least the same expected predictive accuracy * (out of an unpublished manuscript from T. Scheffer). * * @author Stefan Mutter (mutter@cs.waikato.ac.nz) * @version $Revision: 1.4 $ */ public class CaRuleGeneration extends RuleGeneration implements Serializable, RevisionHandler { /** for serialization */ private static final long serialVersionUID = 3065752149646517703L; /** * Constructor * @param itemSet the item set that forms the premise of the rule */ public CaRuleGeneration(ItemSet itemSet){ super(itemSet); } /** * Generates all rules for an item set. The item set is the premise. * @param numRules the number of association rules the use wants to mine. * This number equals the size <i>n</i> of the list of the * best rules. * @param midPoints the mid points of the intervals * @param priors Hashtable that contains the prior probabilities * @param expectation the minimum value of the expected predictive accuracy * that is needed to get into the list of the best rules * @param instances the instances for which association rules are generated * @param best the list of the <i>n</i> best rules. * The list is implemented as a TreeSet * @param genTime the maximum time of generation * @return all the rules with minimum confidence for the given item set */ public TreeSet generateRules(int numRules, double[] midPoints, Hashtable priors, double expectation, Instances instances, TreeSet best, int genTime) { boolean redundant = false; FastVector consequences = new FastVector(); ItemSet premise; RuleItem current = null, old = null; Hashtable hashtable; m_change = false; m_midPoints = midPoints; m_priors = priors; m_best = best; m_expectation = expectation; m_count = genTime; m_instances = instances; //create rule body premise =null; premise = new ItemSet(m_totalTransactions); int[] premiseItems = new int[m_items.length]; System.arraycopy(m_items, 0, premiseItems, 0, m_items.length); premise.setItem(premiseItems); premise.setCounter(m_counter); consequences = singleConsequence(instances); //create n best rules do{ if(premise == null || consequences.size() == 0) return m_best; m_minRuleCount = 1; while(expectation((double)m_minRuleCount,premise.counter(),m_midPoints,m_priors) <= m_expectation){ m_minRuleCount++; if(m_minRuleCount > premise.counter()) return m_best; } redundant = false; //create possible heads FastVector allRuleItems = new FastVector(); int h = 0; while(h < consequences.size()){ RuleItem dummie = new RuleItem(); m_count++; current = dummie.generateRuleItem(premise,(ItemSet)consequences.elementAt(h),instances,m_count,m_minRuleCount,m_midPoints,m_priors); if(current != null) allRuleItems.addElement(current); h++; } //update best for(h =0; h< allRuleItems.size();h++){ current = (RuleItem)allRuleItems.elementAt(h); if(m_best.size() < numRules){ m_change =true; redundant = removeRedundant(current); } else{ m_expectation = ((RuleItem)(m_best.first())).accuracy(); if(current.accuracy() > m_expectation){ boolean remove = m_best.remove(m_best.first()); m_change = true; redundant = removeRedundant(current); m_expectation = ((RuleItem)(m_best.first())).accuracy(); while(expectation((double)m_minRuleCount, (current.premise()).counter(),m_midPoints,m_priors) < m_expectation){ m_minRuleCount++; if(m_minRuleCount > (current.premise()).counter()) break; } } } } }while(redundant); return m_best; } /** * Methods that decides whether or not rule a subsumes rule b. * The defintion of subsumption is: * Rule a subsumes rule b, if a subsumes b * AND * a has got least the same expected predictive accuracy as b. * @param a an association rule stored as a RuleItem * @param b an association rule stored as a RuleItem * @return true if rule a subsumes rule b or false otherwise. */ public static boolean aSubsumesB(RuleItem a, RuleItem b){ if(!a.consequence().equals(b.consequence())) return false; if(a.accuracy() < b.accuracy()) return false; for(int k = 0; k < ((a.premise()).items()).length;k++){ if((a.premise()).itemAt(k) != (b.premise()).itemAt(k)){ if(((a.premise()).itemAt(k) != -1 && (b.premise()).itemAt(k) != -1) || (b.premise()).itemAt(k) == -1) return false; } /*if(a.m_consequence.m_items[k] != b.m_consequence.m_items[k]){ if((a.m_consequence.m_items[k] != -1 && b.m_consequence.m_items[k] != -1) || a.m_consequence.m_items[k] == -1) return false; }*/ } return true; } /** * Converts the header info of the given set of instances into a set * of item sets (singletons). The ordering of values in the header file * determines the lexicographic order. * * @param instances the set of instances whose header info is to be used * @return a set of item sets, each containing a single item * @exception Exception if singletons can't be generated successfully */ public static FastVector singletons(Instances instances) throws Exception { FastVector setOfItemSets = new FastVector(); ItemSet current; if(instances.classIndex() == -1) throw new UnassignedClassException("Class index is negative (not set)!"); Attribute att = instances.classAttribute(); for (int i = 0; i < instances.numAttributes(); i++) { if (instances.attribute(i).isNumeric()) throw new Exception("Can't handle numeric attributes!"); if(i != instances.classIndex()){ for (int j = 0; j < instances.attribute(i).numValues(); j++) { current = new ItemSet(instances.numInstances()); int[] currentItems = new int[instances.numAttributes()]; for (int k = 0; k < instances.numAttributes(); k++) currentItems[k] = -1; currentItems[i] = j; current.setItem(currentItems); setOfItemSets.addElement(current); } } } return setOfItemSets; } /** * generates a consequence of length 1 for a class association rule. * @param instances the instances under consideration * @return FastVector with consequences of length 1 */ public static FastVector singleConsequence(Instances instances){ ItemSet consequence; FastVector consequences = new FastVector(); for (int j = 0; j < (instances.classAttribute()).numValues(); j++) { consequence = new ItemSet(instances.numInstances()); int[] consequenceItems = new int[instances.numAttributes()]; consequence.setItem(consequenceItems); for (int k = 0; k < instances.numAttributes(); k++) consequence.setItemAt(-1,k); consequence.setItemAt(j,instances.classIndex()); consequences.addElement(consequence); } return consequences; } /** * Returns the revision string. * * @return the revision */ public String getRevision() { return RevisionUtils.extract("$Revision: 1.4 $"); } }