package org.pokenet.server.network.message.battle; import org.pokenet.server.network.message.PokenetMessage; /** * Status change message (e.g. poison, sleep, etc.) * @author shadowkanji * */ public class StatusChangeMessage extends PokenetMessage { /** * Constructor * @param side * @param pokeName * @param effect * @param removed */ public StatusChangeMessage(int side, String pokeName, String effect, boolean removed) { if(removed) { m_message = "bE" + side + "" + pokeName + "," + effect; } else { m_message = "be" + side + "" + pokeName + "," + effect; } } }