package org.pokenet.server.network.message.battle;
import org.pokenet.server.network.message.PokenetMessage;
/**
* Status change message (e.g. poison, sleep, etc.)
* @author shadowkanji
*
*/
public class StatusChangeMessage extends PokenetMessage {
/**
* Constructor
* @param side
* @param pokeName
* @param effect
* @param removed
*/
public StatusChangeMessage(int side, String pokeName, String effect, boolean removed) {
if(removed) {
m_message = "bE" + side + "" + pokeName + "," + effect;
} else {
m_message = "be" + side + "" + pokeName + "," + effect;
}
}
}