package org.pokenet.server.network.message.battle; import org.pokenet.server.network.message.PokenetMessage; /** * Informs client a battle is over and if they won/lost * @author shadowkanji * */ public class BattleEndMessage extends PokenetMessage { public enum BattleEnd { WON, LOST, POKEBALL } /** * Constructor * @param won */ public BattleEndMessage(BattleEnd b) { switch(b) { case WON: m_message = "b@w"; break; case LOST: m_message = "b@l"; break; case POKEBALL: m_message = "b@p"; break; } } }