package org.pokenet.server.network.message.battle;
import org.pokenet.server.network.message.PokenetMessage;
/**
* Informs client a battle is over and if they won/lost
* @author shadowkanji
*
*/
public class BattleEndMessage extends PokenetMessage {
public enum BattleEnd { WON, LOST, POKEBALL }
/**
* Constructor
* @param won
*/
public BattleEndMessage(BattleEnd b) {
switch(b) {
case WON:
m_message = "b@w";
break;
case LOST:
m_message = "b@l";
break;
case POKEBALL:
m_message = "b@p";
break;
}
}
}