/* * HiddenPowerMove.java * * Created on August 12, 2007, 1:10 AM * * This file is a part of Shoddy Battle. * Copyright (C) 2007 Colin Fitzpatrick * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * The Free Software Foundation may be visited online at http://www.fsf.org. */ package org.pokenet.server.battle.mechanics.moves; import org.pokenet.server.battle.BattleTurn; import org.pokenet.server.battle.Pokemon; import org.pokenet.server.battle.mechanics.PokemonType; /** * * @author Colin */ public class HiddenPowerMove extends PokemonMove { /** Creates a new instance of HiddenPowerMove */ public HiddenPowerMove() { super(PokemonType.T_NORMAL, 0, 1.0, 15); } public boolean isAttack() { return true; } public void beginTurn(BattleTurn[] turns, int index, Pokemon source) { switchIn(source); } public void switchIn(Pokemon source) { int power = 0; int type = 0; for (int i = 0; i < 6; ++i) { final int iv = source.getIv(i); final int increment = 1 << i; if (iv % 2 != 0) { type += increment; } if ((iv % 4 == 2) || (iv % 4 == 3)) { power += increment; } } power = (int)((double)power * 40.0 / 63.0 + 30.0); setPower(power); type = (int)((double)type * (15.0 / 63.0)); PokemonType moveType = new PokemonType[] { PokemonType.T_FIGHTING, PokemonType.T_FLYING, PokemonType.T_POISON, PokemonType.T_GROUND, PokemonType.T_ROCK, PokemonType.T_BUG, PokemonType.T_GHOST, PokemonType.T_STEEL, PokemonType.T_FIRE, PokemonType.T_WATER, PokemonType.T_GRASS, PokemonType.T_ELECTRIC, PokemonType.T_PSYCHIC, PokemonType.T_ICE, PokemonType.T_DRAGON, PokemonType.T_DARK }[type]; setType(moveType); } }