/*
* FlinchEffect.java
*
* Created on December 23, 2006, 12:12 PM
*
* This file is a part of Shoddy Battle.
* Copyright (C) 2006 Colin Fitzpatrick
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, visit the Free Software Foundation, Inc.
* online at http://gnu.org.
*/
package org.pokenet.server.battle.mechanics.statuses;
import org.pokenet.server.battle.Pokemon;
/**
*
* @author Colin
*/
public class FlinchEffect extends StatusEffect {
private int m_rounds = 1;
/** Creates a new instance of ConfuseEffect */
public FlinchEffect() {
}
public String getName() {
return "Flinch";
}
/**
* Normally 'rounds' = 1, but hyper beam can be considered a flinch effect
* for two rounds, since the first round it will not have any effect.
*/
public FlinchEffect(int rounds) {
m_rounds = rounds;
}
public boolean tick(Pokemon p) {
if (--m_rounds == 0) {
p.removeStatus(this);
return true;
}
return false;
}
public int getTier() {
return 0;
}
public boolean switchOut(Pokemon p) {
return true;
}
public boolean apply(Pokemon p) {
if (p.hasAbility("Inner Focus")) {
return false;
}
return true;
}
public void unapply(Pokemon p) {
}
public String getDescription() {
return null;
}
public boolean immobilises(Pokemon p) {
p.getField().showMessage(p.getName() + " flinched!");
if (p.hasAbility("Steadfast")) {
p.addStatus(p, new StatChangeEffect(Pokemon.S_SPEED, true));
}
return true;
}
}