/* * MultipleStatChangeEffect.java * * Created on January 19, 2007, 3:59 PM * * This file is a part of Shoddy Battle. * Copyright (C) 2006 Colin Fitzpatrick * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, visit the Free Software Foundation, Inc. * online at http://gnu.org. */ package org.pokenet.server.battle.mechanics.statuses; import org.pokenet.server.battle.Pokemon; /** * Applies a set of StatChange Effects * @author Ben */ public class MultipleStatChangeEffect extends StatusEffect { private int[] m_stats; /** Creates a new instance of MultipleStatChangeEffect */ public MultipleStatChangeEffect(int[] stats) { m_stats = stats; } public String getName() { return "Statuses"; } public boolean immobilises(Pokemon poke) { return false; } public boolean tick(Pokemon p) { return false; } public int getTier() { return -1; } public boolean switchOut(Pokemon p) { return false; } public boolean apply(Pokemon p) { for (int i = 0; i < m_stats.length; ++i) { p.addStatus(getInducer(), new StatChangeEffect(m_stats[i], true, 1)); } return false; } public void unapply(Pokemon p) { } public String getDescription() { return null; } }