/*
* HailEffect.java
*
* Created on May 6, 2007 8:15 PM
*
* This file is a part of Shoddy Battle.
* Copyright (C) 2006 Colin Fitzpatrick
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.pokenet.server.battle.mechanics.statuses.field;
import org.pokenet.server.battle.BattleField;
import org.pokenet.server.battle.Pokemon;
import org.pokenet.server.battle.mechanics.BattleMechanics;
import org.pokenet.server.battle.mechanics.JewelMechanics;
import org.pokenet.server.battle.mechanics.PokemonType;
import org.pokenet.server.battle.mechanics.StatMultiplier;
import org.pokenet.server.battle.mechanics.moves.MoveList;
import org.pokenet.server.battle.mechanics.moves.MoveListEntry;
import org.pokenet.server.battle.mechanics.moves.PokemonMove;
import org.pokenet.server.battle.mechanics.moves.StatusMove;
import org.pokenet.server.battle.mechanics.statuses.ChargeEffect;
import org.pokenet.server.battle.mechanics.statuses.FreezeEffect;
import org.pokenet.server.battle.mechanics.statuses.PercentEffect;
import org.pokenet.server.battle.mechanics.statuses.StatusEffect;
/**
* 1. Hurts all pokemon with 1/16 HP if they are not Ice types.
* 2. Cuts the power of Solarbeam to 60.
* 3. Makes Weather Ball a power 100 Ice-type move.
* 4. Makes Moonlight and Morning Sun restore 1/4 of the user's max HP.
* 5. Increases the evasion of a Pokemon with Snow Cloak by 20%
*
* @author Ben
*/
public class HailEffect extends WeatherEffect {
/** Creates a new instance of HailEffect */
public HailEffect(int turns) {
super(turns);
}
public String getName() {
return "Hail";
}
public HailEffect() {
super(5);
}
public String getDescription() {
return null;
}
public boolean immobilises(Pokemon p) {
return false;
}
/**
* Tick this effect for the whole field.
*/
protected void tickWeather(BattleField field) {
field.showMessage("The hail continues to fall.");
}
/**
* Remove this effect from a field.
*/
public void unapplyToField(BattleField field) {
field.showMessage("The hail stopped.");
}
/**
* Does 1/16 of a Pokemon's health worth of damage each turn if the Pokemon is not
* Ice type.
*/
public boolean tickPokemon(Pokemon p) {
if (!hasEffects(p.getField()))
return false;
if (p.hasAbility("Ice Body")) {
p.getField().showMessage(p.getName() + " absorbed the hail!");
p.changeHealth(p.getStat(Pokemon.S_HP) / 16);
return false;
}
if (p.isType(PokemonType.T_ICE))
return false;
int maximum = p.getStat(Pokemon.S_HP);
int damage = maximum / 16;
if (damage < 1) damage = 1;
p.getField().showMessage(p.getName() + " is pelted by hail!");
p.changeHealth(-damage, true);
return false;
}
/**
* Apply this effect to a field.
*/
public boolean applyToField(BattleField field) {
field.showMessage("Hail began to fall!");
return true;
}
/**
* 1. Hurts all pokemon with 1/16 HP if they are not Ice types.
* 2. Cuts the power of Solarbeam to 60.
* 3. Makes Weather Ball a power 100 Ice-type move.
* 4. Makes Moonlight and Morning Sun restore 1/4 of the user's max HP.
*/
public MoveListEntry getTransformedMove(Pokemon poke, MoveListEntry entry) {
if (!hasEffects(poke.getField()))
return entry;
PokemonMove move = entry.getMove();
String name = entry.getName();
if (name.equals("Solarbeam")) {
if (move instanceof StatusMove) {
StatusMove statusMove = (StatusMove)move;
ChargeEffect charge = (ChargeEffect)statusMove.getEffects()[0];
charge.getMove().getMove().setPower(60);
}
} else if (name.equals("Weather Ball")) {
move.setPower(100);
move.setType(PokemonType.T_ICE);
} else if (name.equals("Moonlight") || name.equals("Morning Sun") || name.equals("Synthesis")) {
StatusMove statusMove = (StatusMove)move;
// Assume that the first effect is the PercentEffect!
PercentEffect perc = (PercentEffect)statusMove.getEffects()[0];
perc.setPercent(1.0/3.0);
} else if (name.equals("Blizzard")) {
if (poke.getField().getMechanics() instanceof JewelMechanics) {
return new MoveListEntry("Blizzard", new StatusMove(
PokemonType.T_ICE, 120, 0.7, 5, new StatusEffect[] {
new FreezeEffect()
},
new boolean[] { false },
new double[] { 0.1 }
) {
public boolean attemptHit(BattleMechanics mech, Pokemon user, Pokemon target) {
return MoveList.PerfectAccuracyMove.isHit(mech, user, target);
}
});
}
}
return entry;
}
public boolean apply(Pokemon p) {
if (m_applied[p.getParty()] || !(m_applied[p.getParty()] = hasEffects(p.getField())))
return true;
if (p.hasAbility("Snow Cloak")) {
StatMultiplier mul = p.getMultiplier(Pokemon.S_EVASION);
mul.increaseMultiplier();
}
setTypes(p, new PokemonType[] { PokemonType.T_ICE }, true);
return true;
}
public void unapply(Pokemon p) {
if (!m_applied[p.getParty()])
return;
m_applied[p.getParty()] = false;
if (p.hasAbility("Snow Cloak")) {
StatMultiplier mul = p.getMultiplier(Pokemon.S_EVASION);
mul.decreaseMultiplier();
}
setTypes(p, null, false);
}
}