/*
* RainEffect.java
*
* Created on May 6, 7:49 PM
*
* This file is a part of Shoddy Battle.
* Copyright (C) 2006 Colin Fitzpatrick
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.pokenet.server.battle.mechanics.statuses.field;
import org.pokenet.server.battle.BattleField;
import org.pokenet.server.battle.Pokemon;
import org.pokenet.server.battle.mechanics.BattleMechanics;
import org.pokenet.server.battle.mechanics.PokemonType;
import org.pokenet.server.battle.mechanics.moves.MoveList;
import org.pokenet.server.battle.mechanics.moves.MoveListEntry;
import org.pokenet.server.battle.mechanics.moves.PokemonMove;
import org.pokenet.server.battle.mechanics.moves.StatusMove;
import org.pokenet.server.battle.mechanics.statuses.ChargeEffect;
import org.pokenet.server.battle.mechanics.statuses.ParalysisEffect;
import org.pokenet.server.battle.mechanics.statuses.PercentEffect;
import org.pokenet.server.battle.mechanics.statuses.StatusEffect;
/**
* 1. Raises the power of Water moves by 1.5x
* 2. Cuts the power of Fire moves by 1/2.
* 3. Cuts the power of Solarbeam to 60.
* 4. Makes Thunder have perfect accuracy. (Perfect, not 100%)
* 5. Doubles the current effective Speed of pokemon with the Swift Swim
* ability.
* 6. Restores 1/16 HP to pokemon with the Rain Dish ability.
* 7. Makes pokemon with the Forecast ability Water-type.
* 8. Makes Weather Ball a power 100 Water-type move.
* 9. Makes Moonlight and Morning Sun restore 1/4 of the user's max HP.
* 10. Heals Pokemon with Dry Skin 1/8 health each turn
*
* @author Ben
*/
public class RainEffect extends WeatherEffect {
/** Creates a new instance of SunEffect */
public RainEffect(int turns) {
super(turns);
}
public String getName() {
return "Rain";
}
public RainEffect() {
super(5);
}
private void modifySpeed(Pokemon p, double factor) {
if (!p.hasAbility("Swift Swim")) {
return;
}
p.getMultiplier(Pokemon.S_SPEED).multiplyBy(factor);
}
public boolean apply(Pokemon p) {
if (m_applied[p.getParty()] || !(m_applied[p.getParty()] = hasEffects(p.getField())))
return true;
// Double the current effective Speed of pokemon with the
// Swift Swim ability.
modifySpeed(p, 2.0);
setTypes(p, new PokemonType[] { PokemonType.T_WATER }, true);
return true;
}
public void unapply(Pokemon p) {
if (!m_applied[p.getParty()])
return;
m_applied[p.getParty()] = false;
modifySpeed(p, 0.5);
setTypes(p, null, false);
}
public String getDescription() {
return null;
}
public boolean immobilises(Pokemon p) {
return false;
}
/**
* Tick this effect for the whole field.
*/
protected void tickWeather(BattleField field) {
field.showMessage("The rain continues to fall.");
}
public boolean tickPokemon(Pokemon p) {
if (!hasEffects(p.getField()))
return false;
if (p.hasAbility("Dry Skin")) {
p.getField().showMessage(p.getName() + " soaked up rain!");
p.changeHealth(p.getStat(Pokemon.S_HP) / 8);
}
if (p.hasAbility("Hydration")) {
if (p.hasEffect(StatusEffect.SPECIAL_EFFECT_LOCK)) {
p.getField().showMessage(p.getName() + "'s status was cured!");
p.removeStatus(StatusEffect.SPECIAL_EFFECT_LOCK);
}
}
return false;
}
/**
* Apply this effect to a field.
*/
public boolean applyToField(BattleField field) {
field.showMessage("Rain began to fall!");
return true;
}
/**
* Remove this effect from a field.
*/
public void unapplyToField(BattleField field) {
field.showMessage("The rain stopped.");
}
/**
* 1. Raises the power of Water moves by 1.5x
* 2. Cuts the power of Fire moves by 1/2.
* 3. Cuts the power of Solarbeam to 60.
* 4. Makes Thunder have perfect accuracy. (Perfect, not 100%)
* 5. Doubles the current effective Speed of pokemon with the Swift Swim
* ability.
* 6. Restores 1/16 HP to pokemon with the Rain Dish ability.
* 7. Makes pokemon with the Forecast ability Water-type.
* 8. Makes Weather Ball a power 100 Water-type move.
* 9. Makes Moonlight and Morning Sun restore 1/4 of the user's max HP.
*/
public MoveListEntry getTransformedMove(Pokemon poke, MoveListEntry entry) {
if (!hasEffects(poke.getField()))
return entry;
PokemonMove move = entry.getMove();
PokemonType type = move.getType();
String name = entry.getName();
if (type.equals(PokemonType.T_WATER)) {
move.setPower((int)((double)move.getPower() * 1.5));
} else if (type.equals(PokemonType.T_FIRE)) {
move.setPower((int)((double)move.getPower() / 2.0));
} else if (name.equals("Weather Ball")) {
move.setPower(100);
move.setType(PokemonType.T_WATER);
} else if (name.equals("Moonlight") || name.equals("Morning Sun") || name.equals("Synthesis")) {
StatusMove statusMove = (StatusMove)move;
// Assume that the first effect is the PercentEffect!
PercentEffect perc = (PercentEffect)statusMove.getEffects()[0];
perc.setPercent(1.0/3.0);
} else if (name.equals("Solar Beam")) {
if (move instanceof StatusMove) {
StatusMove statusMove = (StatusMove)move;
ChargeEffect charge = (ChargeEffect)statusMove.getEffects()[0];
charge.setTurns(2);
}
} else if (name.equals("Thunder")) {
return new MoveListEntry("Thunder", new StatusMove(
PokemonType.T_ELECTRIC, 120, 0.7, 10, new StatusEffect[] {
new ParalysisEffect()
},
new boolean[] { false },
new double[] { 0.3 }
) {
public boolean attemptHit(BattleMechanics mech, Pokemon user, Pokemon target) {
return MoveList.PerfectAccuracyMove.isHit(mech, user, target);
}
});
}
return entry;
}
}