/* * Copyright (C) 2004-2008 Jive Software. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.jivesoftware.openfire.container; import org.jivesoftware.openfire.XMPPServer; /** * Logical, server-managed entities must implement this interface. A module * represents an operational unit and may contain zero or more services * and rely on zero or more services that may be hosted by the container. * <p> * In order to be hosted in the Jive server container, all modules must: * </p> * <ul> * <li>Implement the Module interface</li> * <li>Have a public no-arg constructor</li> * </ul> * <p>The Jive container will run all modules through a simple lifecycle:</p> * <pre> * constructor -> initialize() -> start() -> stop() -> destroy() -> finalizer * |<-----------------------| ^ * | | * V-----------------------------------> * </pre> * <p> * The Module interface is intended to provide the simplest mechanism * for creating, deploying, and managing server modules. * </p> * * @author Iain Shigeoka */ public interface Module { /** * Returns the name of the module for display in administration interfaces. * * @return The name of the module. */ String getName(); /** * Initialize the module with the container. * Modules may be initialized and never started, so modules * should be prepared for a call to destroy() to follow initialize(). * * @param server the server hosting this module. */ void initialize(XMPPServer server); /** * Start the module (must return quickly). Any long running * operations should spawn a thread and allow the method to return * immediately. */ void start(); /** * Stop the module. The module should attempt to free up threads * and prepare for either another call to initialize (reconfigure the module) * or for destruction. */ void stop(); /** * Module should free all resources and prepare for deallocation. */ void destroy(); }