package disparity.rpg.skills.offensiveSkills; import disparity.rpg.being.Being; import disparity.rpg.skills.OffensiveSkill; public class Archery extends OffensiveSkill{ public Archery() { super(); } public Archery(Being b){ name = "Archery"; lvl = 5; exp = 0; lvlXp = 20; desc = "Skill that is the basis of all physical ranged attacks."; damBonus = this.getBonus(); addAbilities(b); } public void addAbilities(Being b){ switch(lvl){ case 1: break; case 2: break; case 3: break; case 4: break; case 5: break; default: System.out.println("Does not have any skills to add..."); break; } } }