package disparity.rpg.skills.offensiveSkills;
import disparity.rpg.being.Being;
import disparity.rpg.skills.OffensiveSkill;
public class Archery extends OffensiveSkill{
public Archery() {
super();
}
public Archery(Being b){
name = "Archery";
lvl = 5;
exp = 0;
lvlXp = 20;
desc = "Skill that is the basis of all physical ranged attacks.";
damBonus = this.getBonus();
addAbilities(b);
}
public void addAbilities(Being b){
switch(lvl){
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
default:
System.out.println("Does not have any skills to add...");
break;
}
}
}