package disparity.rpg.items.weapons; import disparity.rpg.items.Quality; import disparity.rpg.items.Type; import disparity.rpg.items.Weapon; public class Broadsword extends Weapon{ /** * Create a Brodsword with a given quality * @param quality */ public Broadsword(Quality quality) { super("Broadsword", quality, Type.TWO_HANDED, 2); } }