package disparity.rpg.items.weapons;
import disparity.rpg.items.Quality;
import disparity.rpg.items.Type;
import disparity.rpg.items.Weapon;
public class Broadsword extends Weapon{
/**
* Create a Brodsword with a given quality
* @param quality
*/
public Broadsword(Quality quality) {
super("Broadsword", quality, Type.TWO_HANDED, 2);
}
}