package disparity.rpg.items.armor;
import disparity.rpg.items.Armor;
import disparity.rpg.items.Quality;
public class Helmet extends Armor{
/**
* Helmet constructor
*
* Helmet have a base AC bonus of 1
*/
public Helmet(Quality quality){
super("Helmet", quality, 2);
}
/**
* Empty Constructor for reading
* Beings from JSON files
*/
public Helmet() {
}
}