package disparity.rpg.items.armor; import disparity.rpg.items.Armor; import disparity.rpg.items.Quality; public class Helmet extends Armor{ /** * Helmet constructor * * Helmet have a base AC bonus of 1 */ public Helmet(Quality quality){ super("Helmet", quality, 2); } /** * Empty Constructor for reading * Beings from JSON files */ public Helmet() { } }