package disparity.rpg.items.weapons;
import disparity.rpg.items.Quality;
import disparity.rpg.items.Type;
import disparity.rpg.items.Weapon;
public class Shortsword extends Weapon{
/**
* Create a Shortsword with a given quality
* @param quality
*/
public Shortsword(Quality quality){
super("Shortsword", quality, Type.ONE_HANDED, 1);
}
}