package disparity.rpg.items.weapons; import disparity.rpg.items.Quality; import disparity.rpg.items.Type; import disparity.rpg.items.Weapon; public class Shortsword extends Weapon{ /** * Create a Shortsword with a given quality * @param quality */ public Shortsword(Quality quality){ super("Shortsword", quality, Type.ONE_HANDED, 1); } }