package disparity.rpg.skills; import disparity.rpg.being.Being; public class DefensiveSkill extends Skill{ public DefensiveSkill() { } protected int bonus; protected int agiBonus; @Override public void level(Being b){ if(exp >= lvlXp) lvl++; addAbilities(b); } public int getBonus(){ return bonus; } @Override public void skillStats(){ super.skillStats(); System.out.println("Defense Bonus "+ bonus); } public int getAgiBonus() { return agiBonus; } public void setAgiBonus(int agiBonus) { this.agiBonus = agiBonus; } public void setBonus(int bonus) { this.bonus = bonus; } }