package disparity.rpg.skills;
import disparity.rpg.being.Being;
public class DefensiveSkill extends Skill{
public DefensiveSkill() {
}
protected int bonus;
protected int agiBonus;
@Override
public void level(Being b){
if(exp >= lvlXp)
lvl++;
addAbilities(b);
}
public int getBonus(){
return bonus;
}
@Override
public void skillStats(){
super.skillStats();
System.out.println("Defense Bonus "+ bonus);
}
public int getAgiBonus() {
return agiBonus;
}
public void setAgiBonus(int agiBonus) {
this.agiBonus = agiBonus;
}
public void setBonus(int bonus) {
this.bonus = bonus;
}
}