package disparity.rpg.items.weapons;
import disparity.rpg.items.Quality;
import disparity.rpg.items.Type;
import disparity.rpg.items.Weapon;
public class Battleaxe extends Weapon{
/**
* Create a Battleaxe with a given Quality
* @param quality
*/
public Battleaxe(Quality quality){
super("Battleaxe", quality, Type.TWO_HANDED, 3);
}
}