package disparity.rpg.items.weapons; import disparity.rpg.items.Quality; import disparity.rpg.items.Type; import disparity.rpg.items.Weapon; public class Battleaxe extends Weapon{ /** * Create a Battleaxe with a given Quality * @param quality */ public Battleaxe(Quality quality){ super("Battleaxe", quality, Type.TWO_HANDED, 3); } }