package disparity.rpg.items.armor;
import disparity.rpg.items.Armor;
import disparity.rpg.items.Quality;
public class Boots extends Armor{
/**
* Boots constructor
*
* Boots have a base AC bonus of 1
*/
public Boots(Quality quality){
super("Boots", quality, 1);
}
/**
* Empty Constructor for reading
* Beings from JSON files
*/
public Boots() {
}
}