package disparity.rpg.items.armor; import disparity.rpg.items.Armor; import disparity.rpg.items.Quality; public class Boots extends Armor{ /** * Boots constructor * * Boots have a base AC bonus of 1 */ public Boots(Quality quality){ super("Boots", quality, 1); } /** * Empty Constructor for reading * Beings from JSON files */ public Boots() { } }