package disparity.rpg.skills.defensiveSkills; import disparity.rpg.being.Being; import disparity.rpg.skills.DefensiveSkill; public class HeavyArmor extends DefensiveSkill{ public HeavyArmor(){ name = "Heavy Armor"; lvl = 5; exp = 0; lvlXp = 20; desc = "Skill that determines the usefullness of Heavy Armor."; bonus = lvl; agiBonus = -1 * lvl; } @Override public void addAbilities(Being b){ switch(lvl){ case 1: break; case 2: break; case 3: break; case 4: break; case 5: break; default: System.out.println("Does not have any skills to add..."); break; } } }