package disparity.rpg.skills.defensiveSkills;
import disparity.rpg.being.Being;
import disparity.rpg.skills.DefensiveSkill;
public class HeavyArmor extends DefensiveSkill{
public HeavyArmor(){
name = "Heavy Armor";
lvl = 5;
exp = 0;
lvlXp = 20;
desc = "Skill that determines the usefullness of Heavy Armor.";
bonus = lvl;
agiBonus = -1 * lvl;
}
@Override
public void addAbilities(Being b){
switch(lvl){
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
default:
System.out.println("Does not have any skills to add...");
break;
}
}
}