package disparity.rpg.items;
public class Item{
protected String name;
protected String desc;
/**
* Creates a new, generic item.
* @param Name
*/
public Item(String name){
this.name = name;
}
/**
* Creates an empty Item with no name
*/
protected Item(){
}
public void setName(String name){
this.name = name;
}
public String getName(){
return this.name;
}
public void setDesc(String desc){
this.desc = desc;
}
public String getDesc(){
return this.desc;
}
}