package disparity.rpg.items; public class Item{ protected String name; protected String desc; /** * Creates a new, generic item. * @param Name */ public Item(String name){ this.name = name; } /** * Creates an empty Item with no name */ protected Item(){ } public void setName(String name){ this.name = name; } public String getName(){ return this.name; } public void setDesc(String desc){ this.desc = desc; } public String getDesc(){ return this.desc; } }