package disparity.rpg.races.player.elfin;
import java.awt.Color;
import disparity.rpg.being.Being;
import disparity.rpg.races.Elfin;
public class Nymph extends Elfin{
private final String desc =
"Nymphs are minor nature dieties, " +
"with power to manipulate feral flora " +
"and fauna to their will. Nymphs " +
"are well versed in the magic of " +
"various natural elements, such as " +
"Fire, Water, Wind, and Earth.";
private final Color raceColor = new Color(250, 90, 235);
/**
* Basic Nymph constructor
* used as field for Being construction
*/
public Nymph(){
super("Nymph");
}
/**
* Accepts being for Being creation,
* applies racial Stat bonuses/penalties
*
* Nymph is a quick race, suited to being
* rogues? Have agi bonus and con penalty
* @param being
*/
@Override
public void applyRacialStats(Being being){
being.setAgi(being.getAgi() + 2);
being.setCon(being.getCon() - 2);
being.settHP(being.gettHP() + 2);
being.settMP(being.gettMP() + 2);
}
}