package disparity.rpg.items.weapons;
import disparity.rpg.items.Quality;
import disparity.rpg.items.Type;
import disparity.rpg.items.Weapon;
public class Dagger extends Weapon{
/**
* Create a Dagger with a given Quality
* @param quality
*/
public Dagger(Quality quality){
super("Dagger", quality, Type.ONE_HANDED, 0);
}
}