package disparity.rpg.being; import disparity.rpg.items.Weapon; import disparity.rpg.items.armor.*; import disparity.rpg.races.Race; import disparity.rpg.skills.defensiveSkills.HeavyArmor; import disparity.rpg.skills.defensiveSkills.LightArmor; import disparity.rpg.skills.offensiveSkills.Archery; import disparity.rpg.skills.offensiveSkills.Magic; import disparity.rpg.skills.offensiveSkills.OneHanded; import disparity.rpg.skills.offensiveSkills.TwoHanded; public class Monster extends Being{ protected Monster(){ this.race = new Race(); this.helm = new Helmet(); this.chest = new Chestplate(); this.legs = new Leggings(); this.boots = new Boots(); this.wep = new Weapon(); this.arc = new Archery(); this.oneHand = new OneHanded(); this.twoHand = new TwoHanded(); this.magic = new Magic(); this.hArmor = new HeavyArmor(); this.lArmor = new LightArmor(); } public Monster(String name, Race race){ super(name, race); } }