package disparity.rpg.being;
import disparity.rpg.items.Weapon;
import disparity.rpg.items.armor.*;
import disparity.rpg.races.Race;
import disparity.rpg.skills.defensiveSkills.HeavyArmor;
import disparity.rpg.skills.defensiveSkills.LightArmor;
import disparity.rpg.skills.offensiveSkills.Archery;
import disparity.rpg.skills.offensiveSkills.Magic;
import disparity.rpg.skills.offensiveSkills.OneHanded;
import disparity.rpg.skills.offensiveSkills.TwoHanded;
public class Monster extends Being{
protected Monster(){
this.race = new Race();
this.helm = new Helmet();
this.chest = new Chestplate();
this.legs = new Leggings();
this.boots = new Boots();
this.wep = new Weapon();
this.arc = new Archery();
this.oneHand = new OneHanded();
this.twoHand = new TwoHanded();
this.magic = new Magic();
this.hArmor = new HeavyArmor();
this.lArmor = new LightArmor();
}
public Monster(String name, Race race){
super(name, race);
}
}