package disparity.rpg.items.weapons; import disparity.rpg.items.Quality; import disparity.rpg.items.Type; import disparity.rpg.items.Weapon; public class Warhammer extends Weapon{ /** * Create a Warhammer with the given Quality * @param quality */ public Warhammer(Quality quality){ super("Warhammer", quality, Type.TWO_HANDED, 4); } }