package disparity.rpg.items.weapons;
import disparity.rpg.items.Quality;
import disparity.rpg.items.Type;
import disparity.rpg.items.Weapon;
public class Warhammer extends Weapon{
/**
* Create a Warhammer with the given Quality
* @param quality
*/
public Warhammer(Quality quality){
super("Warhammer", quality, Type.TWO_HANDED, 4);
}
}