package disparity.rpg.items;
public enum Type {
/**
* Used to determine what skill accompanies
* A piece of equipment
* light, medium, or heavy. For
* example, Iron armor is Heavy
* so if I call new Amor(Quality.IRON).getType();
* it will return Type.HEAVY
*/
//Armor
HEAVY ("Heavy"),
MEDIUM ("Medium"),
LIGHT ("Light"),
//Weapons
ONE_HANDED ("One Handed"),
TWO_HANDED ("Two Handed"),
ARCHERY ("Archery");
private String name;
private Type(String name){
this.name = name;
}
@Override
public String toString(){
return this.name;
}
}