package disparity.rpg.items; public enum Type { /** * Used to determine what skill accompanies * A piece of equipment * light, medium, or heavy. For * example, Iron armor is Heavy * so if I call new Amor(Quality.IRON).getType(); * it will return Type.HEAVY */ //Armor HEAVY ("Heavy"), MEDIUM ("Medium"), LIGHT ("Light"), //Weapons ONE_HANDED ("One Handed"), TWO_HANDED ("Two Handed"), ARCHERY ("Archery"); private String name; private Type(String name){ this.name = name; } @Override public String toString(){ return this.name; } }