package disparity.rpg.items; import disparity.rpg.being.Being; public class Armor extends Equippable{ /** * Constructor for Armor object subclasses, * All instances of Armor should use this constructor * #natzi */ protected Armor(String name, Quality quality, int baseArmorVal){ this.bonus = quality.getValue() + baseArmorVal; this.name = quality.getName() + " " + name; this.quality = quality; } /** * Empty Constructor for reading * Beings from JSON files */ public Armor(){ } /** * TODO implement * skills that can be applied * to Items */ public void applySkill(){ } /** * Applies Skill bonus of Being to * Weapon, so that Being can have an * updated AC stat */ public void applyBonus(Being being){ switch(this.quality.getType()){ case HEAVY: this.bonus += being.getHeavyArmorBonus(); break; case LIGHT: this.bonus += being.getLightArmorBonus(); break; case MEDIUM: //TODO implement MEDIUM armor break; } } @Override public String toString(){ return this.name; } /** * Miscellaneous GETTERS/SETTERS */ public double getBonus(){ return this.bonus; } public void setBonus(int bonus){ this.bonus = bonus; } }