/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven.glsl;
import haven.GLState.Slot;
import haven.GOut;
public class Uniform extends Variable.Global {
public Uniform(Type type, Symbol name) {
super(type, name);
}
public Uniform(Type type, String infix) {
this(type, new Symbol.Shared("s_" + infix));
}
public Uniform(Type type) {
this(type, new Symbol.Shared());
}
private class Def extends Definition {
public void output(Output out) {
if(out.ctx instanceof ShaderContext) {
((ShaderContext)out.ctx).prog.uniforms.add(Uniform.this);
}
out.write("uniform ");
super.output(out);
}
}
public void use(Context ctx) {
if(!defined(ctx))
ctx.vardefs.add(new Def());
if(type == Type.SAMPLER2DMS)
ctx.exts.add("GL_ARB_texture_multisample");
}
public static abstract class AutoApply extends Uniform {
public final Slot[] deps;
public AutoApply(Type type, Symbol name, Slot... deps) {super(type, name); this.deps = deps;}
public AutoApply(Type type, String infix, Slot... deps) {super(type, infix); this.deps = deps;}
public AutoApply(Type type, Slot... deps) {super(type); this.deps = deps;}
public abstract void apply(GOut g, int location);
}
}