/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven.glsl; import haven.GLState.Slot; import haven.GOut; public class Uniform extends Variable.Global { public Uniform(Type type, Symbol name) { super(type, name); } public Uniform(Type type, String infix) { this(type, new Symbol.Shared("s_" + infix)); } public Uniform(Type type) { this(type, new Symbol.Shared()); } private class Def extends Definition { public void output(Output out) { if(out.ctx instanceof ShaderContext) { ((ShaderContext)out.ctx).prog.uniforms.add(Uniform.this); } out.write("uniform "); super.output(out); } } public void use(Context ctx) { if(!defined(ctx)) ctx.vardefs.add(new Def()); if(type == Type.SAMPLER2DMS) ctx.exts.add("GL_ARB_texture_multisample"); } public static abstract class AutoApply extends Uniform { public final Slot[] deps; public AutoApply(Type type, Symbol name, Slot... deps) {super(type, name); this.deps = deps;} public AutoApply(Type type, String infix, Slot... deps) {super(type, infix); this.deps = deps;} public AutoApply(Type type, Slot... deps) {super(type); this.deps = deps;} public abstract void apply(GOut g, int location); } }