/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import static java.lang.Math.PI; public class Coord3f { public float x, y, z; public static Coord3f o = new Coord3f(0, 0, 0); public static Coord3f xu = new Coord3f(1, 0, 0); public static Coord3f yu = new Coord3f(0, 1, 0); public static Coord3f zu = new Coord3f(0, 0, 1); public Coord3f(float x, float y, float z) { this.x = x; this.y = y; this.z = z; } public Coord3f(Coord3f c) { this(c.x, c.y, c.z); } public Coord3f(Coord c) { this(c.x, c.y, 0); } public boolean equals(Coord3f o) { return((o.x == x) && (o.y == y) && (o.z == z)); } public Coord3f add(float ax, float ay, float az) { return(new Coord3f(x + ax, y + ay, z + az)); } public Coord3f add(Coord3f b) { return(add(b.x, b.y, b.z)); } public Coord3f sadd(float e, float a, float r) { return(add((float)Math.cos(a) * (float)Math.cos(e) * r, (float)Math.sin(a) * (float)Math.cos(e) * r, (float)Math.sin(e) * r)); } public Coord3f neg() { return(new Coord3f(-x, -y, -z)); } public Coord3f sub(float ax, float ay, float az) { return(new Coord3f(x - ax, y - ay, z - az)); } public Coord3f sub(Coord3f b) { return(sub(b.x, b.y, b.z)); } public Coord3f mul(float f) { return(new Coord3f(x * f, y * f, z * f)); } public Coord3f mul(float X, float Y, float Z) { return(new Coord3f(x * X, y * Y, z * Z)); } public Coord3f mul(Coord3f b) { return(mul(b.x, b.y, b.z)); } public Coord3f div(float f) { return(new Coord3f(x / f, y / f, z / f)); } public Coord3f inv() { return(new Coord3f(-x, -y, -z)); } public float dmul(float X, float Y, float Z) { return(x * X + y * Y + z * Z); } public float dmul(Coord3f b) { return(dmul(b.x, b.y, b.z)); } public Coord3f cmul(float X, float Y, float Z) { return(new Coord3f(y * Z - z * Y, z * X - x * Z, x * Y - y * X)); } public Coord3f cmul(Coord3f b) { return(cmul(b.x, b.y, b.z)); } public Coord3f rot(Coord3f p, float a) { float c = (float)Math.cos(a), s = (float)Math.sin(a), C = 1.0f - c; float ax = p.x, ay = p.y, az = p.z; return(new Coord3f((x * ((ax * ax * C) + c)) + (y * ((ay * ax * C) - (az * s))) + (z * ((az * ax * C) + (ay * s))), (x * ((ax * ay * C) + (az * s))) + (y * ((ay * ay * C) + c)) + (z * ((az * ay * C) - (ax * s))), (x * ((ax * az * C) - (ay * s))) + (y * ((ay * az * C) + (ax * s))) + (z * ((az * az * C) + c)))); } public float abs() { return((float)Math.sqrt((x * x) + (y * y) + (z * z))); } public Coord3f norm() { float a = abs(); if(a == 0.0) return(new Coord3f(0, 0, 0)); return(div(a)); } public float dist(Coord3f o) { float dx = o.x - x; float dy = o.y - y; float dz = o.z - z; return((float)Math.sqrt((dx * dx) + (dy * dy) + (dz * dz))); } public float xyangle(Coord3f o) { Coord3f c = o.sub(this); if(c.x == 0) { if(c.y < 0) return((float)-PI / 2); else return((float)PI / 2); } else { if(c.x < 0) { if(c.y < 0) return((float)(-PI + Math.atan(c.y / c.x))); else return((float)(PI + Math.atan(c.y / c.x))); } else { return((float)Math.atan(c.y / c.x)); } } } public float[] to3a() { return(new float[] {x, y, z}); } public float[] to4a(float w) { return(new float[] {x, y, z, w}); } public String toString() { return(String.format("(%f, %f, %f)", x, y, z)); } }