/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import javax.media.opengl.*; public abstract class Transform extends GLState { private Matrix4f xf; private Matrix4f lp = null, fin; public Transform(Matrix4f xf) { this.xf = xf; } public void update(Matrix4f xf) { this.xf = xf; this.lp = null; } public Matrix4f fin(Matrix4f p) { if(p != lp) fin = (lp = p).mul(xf); return(fin); } public static Matrix4f makescale(Matrix4f d, Coord3f s){ d.m[15] = 1.0f; d.m[ 1] = d.m[ 2] = d.m[ 3] = d.m[ 4] = d.m[ 6] = d.m[ 7] = d.m[ 8] = d.m[ 9] = d.m[11] = d.m[12] = d.m[13] = d.m[14] = 0.0f; d.m[ 0] = s.x; d.m[ 5] = s.y; d.m[10] = s.z; return(d); } public static Matrix4f makexlate(Matrix4f d, Coord3f c) { d.m[ 0] = d.m[ 5] = d.m[10] = d.m[15] = 1.0f; d.m[ 1] = d.m[ 2] = d.m[ 3] = d.m[ 4] = d.m[ 6] = d.m[ 7] = d.m[ 8] = d.m[ 9] = d.m[11] = 0.0f; d.m[12] = c.x; d.m[13] = c.y; d.m[14] = c.z; return(d); } public static Matrix4f makerot(Matrix4f d, Coord3f axis, float angle) { float c = (float)Math.cos(angle), s = (float)Math.sin(angle), C = 1.0f - c; float x = axis.x, y = axis.y, z = axis.z; d.m[ 3] = d.m[ 7] = d.m[11] = d.m[12] = d.m[13] = d.m[14] = 0.0f; d.m[15] = 1.0f; d.m[ 0] = (x * x * C) + c; d.m[ 4] = (y * x * C) - (z * s); d.m[ 8] = (z * x * C) + (y * s); d.m[ 1] = (x * y * C) + (z * s); d.m[ 5] = (y * y * C) + c; d.m[ 9] = (z * y * C) - (x * s); d.m[ 2] = (x * z * C) - (y * s); d.m[ 6] = (y * z * C) + (x * s); d.m[10] = (z * z * C) + c; return(d); } public static Matrix4f rxinvert(Matrix4f m) { /* This assumes that m is merely a composition of rotations * and translations. */ return(m.trim3(1).transpose().mul1(makexlate(new Matrix4f(), new Coord3f(-m.m[12], -m.m[13], -m.m[14])))); } public String toString() { return(this.getClass().getName() + "(" + xf + ")"); } }