/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
import javax.media.opengl.*;
public class TexMSE extends TexMS {
public final int ifmt, dfmt, dtype;
public final boolean fixed;
public TexMSE(Coord sz, int samples, int ifmt, int dfmt, int dtype, boolean fixed) {
super(sz.x, sz.y, samples);
this.ifmt = ifmt;
this.dfmt = dfmt;
this.dtype = dtype;
this.fixed = fixed;
}
public TexMSE(Coord sz, int samples, int ifmt, int dfmt, int dtype) {
this(sz, samples, ifmt, dfmt, dtype, false);
}
protected void fill(GOut g) {
GL3bc gl = g.gl.getGL3bc();
gl.glTexImage2DMultisample(GL3.GL_TEXTURE_2D_MULTISAMPLE, s, ifmt, w, h, fixed);
}
}