/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import javax.media.opengl.*; public class TexMSE extends TexMS { public final int ifmt, dfmt, dtype; public final boolean fixed; public TexMSE(Coord sz, int samples, int ifmt, int dfmt, int dtype, boolean fixed) { super(sz.x, sz.y, samples); this.ifmt = ifmt; this.dfmt = dfmt; this.dtype = dtype; this.fixed = fixed; } public TexMSE(Coord sz, int samples, int ifmt, int dfmt, int dtype) { this(sz, samples, ifmt, dfmt, dtype, false); } protected void fill(GOut g) { GL3bc gl = g.gl.getGL3bc(); gl.glTexImage2DMultisample(GL3.GL_TEXTURE_2D_MULTISAMPLE, s, ifmt, w, h, fixed); } }