/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
import javax.media.opengl.*;
public class FBView {
public final GLFrameBuffer fbo;
public RenderList rls;
public GLState basicstate;
private final GLState ostate;
private final PView.RenderState rstate = new RenderState();
private class RenderState extends PView.RenderState {
public Coord ul() {
return(Coord.z);
}
public Coord sz() {
return(fbo.sz());
}
}
public FBView(GLFrameBuffer fbo, GLState basic) {
this.fbo = fbo;
this.basicstate = basic;
ostate = HavenPanel.OrthoState.fixed(fbo.sz());
}
protected GLState.Buffer basic(GOut g) {
GLState.Buffer buf = g.basicstate();
rstate.prep(buf);
if(basicstate != null)
basicstate.prep(buf);
return(buf);
}
public void clear2d(GOut g, java.awt.Color cc) {
g.state2d();
g.apply();
g.gl.glClearColor((float)cc.getRed() / 255f, (float)cc.getGreen() / 255f, (float)cc.getBlue() / 255f, (float)cc.getAlpha() / 255f);
g.gl.glClear(GL.GL_COLOR_BUFFER_BIT);
}
protected void clear(GOut g) {
g.gl.glClearColor(0, 0, 0, 0);
g.gl.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT);
}
public void render(Rendered root, GOut ctx) {
if((rls == null) || (rls.cfg != ctx.gc))
rls = new RenderList(ctx.gc);
GOut g = gderive(ctx);
GLState.Buffer bk = g.st.copy();
try {
GLState.Buffer def = basic(g);
rls.setup(root, def);
rls.fin();
g.st.set(def);
g.apply();
clear(g);
rls.render(g);
} finally {
g.st.set(bk);
}
}
public GOut gderive(GOut orig) {
GLState.Buffer def = orig.basicstate();
fbo.prep(def);
ostate.prep(def);
return(new GOut(orig.gl, orig.ctx, orig.gc, orig.st, def, fbo.sz()));
}
public void dispose() {
fbo.dispose();
}
}