/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven.glsl;
import static haven.glsl.Cons.*;
import static haven.glsl.Function.PDir.*;
import static haven.glsl.Type.*;
import haven.glsl.ValBlock.Value;
public class Tex2D {
public static final Uniform tex2d = new Uniform(Type.SAMPLER2D);
public Varying.Interpol ipol = Varying.Interpol.NORMAL;
public static final AutoVarying texcoord = new AutoVarying(VEC2, "s_tex2d") {
protected Expression root(VertexContext vctx) {
return(pick(vctx.gl_MultiTexCoord[0].ref(), "st"));
}
protected Interpol ipol(Context ctx) {
Tex2D mod;
if((ctx instanceof ShaderContext) && ((mod = ((ShaderContext)ctx).prog.getmod(Tex2D.class)) != null))
return(mod.ipol);
return(super.ipol(ctx));
}
};
public static Value tex2d(FragmentContext fctx) {
return(fctx.uniform.ext(tex2d, new ValBlock.Factory() {
public Value make(ValBlock vals) {
return(vals.new Value(VEC4) {
public Expression root() {
return(texture2D(tex2d.ref(), texcoord.ref()));
}
});
}
}));
}
public Tex2D(ProgramContext prog) {
prog.module(this);
}
public static Tex2D get(ProgramContext prog) {
Tex2D t = prog.getmod(Tex2D.class);
if(t == null)
t = new Tex2D(prog);
return(t);
}
public static final ShaderMacro mod = new ShaderMacro() {
public void modify(ProgramContext prog) {
final Value tex2d = tex2d(prog.fctx);
tex2d.force();
prog.fctx.fragcol.mod(new Macro1<Expression>() {
public Expression expand(Expression in) {
return(mul(in, tex2d.ref()));
}
}, 0);
}
};
public static final ShaderMacro clip = new ShaderMacro() {
public void modify(ProgramContext prog) {
final Value tex2d = tex2d(prog.fctx);
tex2d.force();
prog.fctx.mainmod(new CodeMacro() {
public void expand(Block blk) {
blk.add(new If(lt(pick(tex2d.ref(), "a"), l(0.5)),
new Discard()));
}
}, -100);
}
};
}