/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven.glsl; import static haven.glsl.Cons.*; import static haven.glsl.Function.PDir.*; import static haven.glsl.Type.*; import haven.glsl.ValBlock.Value; public class Tex2D { public static final Uniform tex2d = new Uniform(Type.SAMPLER2D); public Varying.Interpol ipol = Varying.Interpol.NORMAL; public static final AutoVarying texcoord = new AutoVarying(VEC2, "s_tex2d") { protected Expression root(VertexContext vctx) { return(pick(vctx.gl_MultiTexCoord[0].ref(), "st")); } protected Interpol ipol(Context ctx) { Tex2D mod; if((ctx instanceof ShaderContext) && ((mod = ((ShaderContext)ctx).prog.getmod(Tex2D.class)) != null)) return(mod.ipol); return(super.ipol(ctx)); } }; public static Value tex2d(FragmentContext fctx) { return(fctx.uniform.ext(tex2d, new ValBlock.Factory() { public Value make(ValBlock vals) { return(vals.new Value(VEC4) { public Expression root() { return(texture2D(tex2d.ref(), texcoord.ref())); } }); } })); } public Tex2D(ProgramContext prog) { prog.module(this); } public static Tex2D get(ProgramContext prog) { Tex2D t = prog.getmod(Tex2D.class); if(t == null) t = new Tex2D(prog); return(t); } public static final ShaderMacro mod = new ShaderMacro() { public void modify(ProgramContext prog) { final Value tex2d = tex2d(prog.fctx); tex2d.force(); prog.fctx.fragcol.mod(new Macro1<Expression>() { public Expression expand(Expression in) { return(mul(in, tex2d.ref())); } }, 0); } }; public static final ShaderMacro clip = new ShaderMacro() { public void modify(ProgramContext prog) { final Value tex2d = tex2d(prog.fctx); tex2d.force(); prog.fctx.mainmod(new CodeMacro() { public void expand(Block blk) { blk.add(new If(lt(pick(tex2d.ref(), "a"), l(0.5)), new Discard())); } }, -100); } }; }