/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import java.util.*; import javax.media.opengl.*; import static haven.GOut.checkerr; public abstract class GLObject { private static final Map<GL, Collection<GLObject>> disposed = new HashMap<GL, Collection<GLObject>>(); private boolean del; public final GL2 gl; public GLObject(GL2 gl) { this.gl = gl; } public void dispose() { Collection<GLObject> can; synchronized(disposed) { if(del) return; del = true; can = disposed.get(gl); if(can == null) { can = new LinkedList<GLObject>(); disposed.put(gl, can); } } synchronized(can) { can.add(this); } } protected void finalize() { dispose(); } protected abstract void delete(); public static void disposeall(GL2 gl) { Collection<GLObject> can; synchronized(disposed) { can = disposed.get(gl); if(can == null) return; } Collection<GLObject> copy; synchronized(can) { copy = new ArrayList<GLObject>(can); can.clear(); } for(GLObject obj : copy) obj.delete(); checkerr(gl); } }