/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import java.util.*; public class StaticSprite extends Sprite { public final Rendered[] parts; public static final Factory fact = new Factory() { public Sprite create(Owner owner, Resource res, Message sdt) { if((res.layer(FastMesh.MeshRes.class) != null) || (res.layer(RenderLink.Res.class) != null)) return(new StaticSprite(owner, res, sdt)); return(null); } }; public StaticSprite(Owner owner, Resource res, Rendered[] parts) { super(owner, res); this.parts = parts; } public StaticSprite(Owner owner, Resource res, Rendered part) { this(owner, res, new Rendered[] {part}); } public StaticSprite(Owner owner, Resource res, Message sdt) { this(owner, res, lsparts(res, sdt)); } public static Rendered[] lsparts(Resource res, Message sdt) { int fl = sdt.eom()?0xffff0000:decnum(sdt); Collection<Rendered> rl = new LinkedList<Rendered>(); for(FastMesh.MeshRes mr : res.layers(FastMesh.MeshRes.class)) { if((mr.mat != null) && ((mr.id < 0) || (((1 << mr.id) & fl) != 0))) rl.add(mr.mat.get().apply(mr.m)); } for(RenderLink.Res lr : res.layers(RenderLink.Res.class)) rl.add(lr.l.make()); if(res.layer(Resource.audio, "amb") != null) rl.add(new ActAudio.Ambience(res)); return(rl.toArray(new Rendered[0])); } public boolean setup(RenderList r) { for(Rendered p : parts) r.add(p, null); return(false); } }