/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
import java.util.*;
public class StaticSprite extends Sprite {
public final Rendered[] parts;
public static final Factory fact = new Factory() {
public Sprite create(Owner owner, Resource res, Message sdt) {
if((res.layer(FastMesh.MeshRes.class) != null) ||
(res.layer(RenderLink.Res.class) != null))
return(new StaticSprite(owner, res, sdt));
return(null);
}
};
public StaticSprite(Owner owner, Resource res, Rendered[] parts) {
super(owner, res);
this.parts = parts;
}
public StaticSprite(Owner owner, Resource res, Rendered part) {
this(owner, res, new Rendered[] {part});
}
public StaticSprite(Owner owner, Resource res, Message sdt) {
this(owner, res, lsparts(res, sdt));
}
public static Rendered[] lsparts(Resource res, Message sdt) {
int fl = sdt.eom()?0xffff0000:decnum(sdt);
Collection<Rendered> rl = new LinkedList<Rendered>();
for(FastMesh.MeshRes mr : res.layers(FastMesh.MeshRes.class)) {
if((mr.mat != null) && ((mr.id < 0) || (((1 << mr.id) & fl) != 0)))
rl.add(mr.mat.get().apply(mr.m));
}
for(RenderLink.Res lr : res.layers(RenderLink.Res.class))
rl.add(lr.l.make());
if(res.layer(Resource.audio, "amb") != null)
rl.add(new ActAudio.Ambience(res));
return(rl.toArray(new Rendered[0]));
}
public boolean setup(RenderList r) {
for(Rendered p : parts)
r.add(p, null);
return(false);
}
}