/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; public class Logout extends Window { Button y, n; public Logout(Coord c, Widget parent) { super(c, new Coord(125, 50), parent, "Haven & Hearth"); new Label(Coord.z, this, "Do you want to log out?"); y = new Button(new Coord(0, 30), 50, this, "Yes"); n = new Button(new Coord(75, 30), 50, this, "No"); canactivate = true; } public void wdgmsg(Widget sender, String msg, Object... args) { if(sender == y) { ui.sess.close(); } else if(sender == n) { ui.destroy(this); } else if(sender == this) { if(msg == "close") ui.destroy(this); if(msg == "activate") ui.sess.close(); } else { super.wdgmsg(sender, msg, args); } } }