/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import java.util.*; public class ResData { public Indir<Resource> res; public Message sdt; public ResData(Indir<Resource> res, Message sdt) { this.res = res; this.sdt = sdt; } public static List<ResData> wrap(List<? extends Indir<Resource>> in) { List<ResData> ret = new ArrayList<ResData>(in.size()); for(Indir<Resource> res : in) ret.add(new ResData(res, new Message(0, new byte[0]))); return(ret); } public static ResData[] wrap(Indir<Resource>[] in) { ResData[] ret = new ResData[in.length]; for(int i = 0; i < in.length; i++) ret[i] = new ResData(in[i], Message.nil); return(ret); } }