/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
import java.util.*;
public class ResData {
public Indir<Resource> res;
public Message sdt;
public ResData(Indir<Resource> res, Message sdt) {
this.res = res;
this.sdt = sdt;
}
public static List<ResData> wrap(List<? extends Indir<Resource>> in) {
List<ResData> ret = new ArrayList<ResData>(in.size());
for(Indir<Resource> res : in)
ret.add(new ResData(res, new Message(0, new byte[0])));
return(ret);
}
public static ResData[] wrap(Indir<Resource>[] in) {
ResData[] ret = new ResData[in.length];
for(int i = 0; i < in.length; i++)
ret[i] = new ResData(in[i], Message.nil);
return(ret);
}
}