/* * Copyright 2009 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with this * work for additional information regarding copyright ownership. The ASF * licenses this file to You under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * INCLUDES MODIFICATIONS BY RICHARD ZSCHECH AS WELL AS GOOGLE. */ package java.math; /** * Specifies the rounding behavior for operations whose results cannot be * represented exactly. */ public enum RoundingMode { /** * Rounding mode where positive values are rounded towards positive infinity * and negative values towards negative infinity. <br> * Rule: {@code x.round().abs() >= x.abs()} */ UP, /** * Rounding mode where the values are rounded towards zero. <br> * Rule: {@code x.round().abs() <= x.abs()} */ DOWN, /** * Rounding mode to round towards positive infinity. For positive values this * rounding mode behaves as {@link #UP}, for negative values as {@link #DOWN}. <br> * Rule: {@code x.round() >= x} */ CEILING, /** * Rounding mode to round towards negative infinity. For positive values this * rounding mode behaves as {@link #DOWN}, for negative values as {@link #UP}. <br> * Rule: {@code x.round() <= x} */ FLOOR, /** * Rounding mode where values are rounded towards the nearest neighbor. Ties * are broken by rounding up. */ HALF_UP, /** * Rounding mode where values are rounded towards the nearest neighbor. Ties * are broken by rounding down. */ HALF_DOWN, /** * Rounding mode where values are rounded towards the nearest neighbor. Ties * are broken by rounding to the even neighbor. */ HALF_EVEN, /** * Rounding mode where the rounding operations throws an ArithmeticException * for the case that rounding is necessary, i.e. for the case that the value * cannot be represented exactly. */ UNNECESSARY; /** * Converts rounding mode constants from class {@code BigDecimal} into {@code * RoundingMode} values. * * @param mode rounding mode constant as defined in class {@code BigDecimal} * @return corresponding rounding mode object */ public static RoundingMode valueOf(int mode) { switch (mode) { case BigDecimal.ROUND_CEILING: return CEILING; case BigDecimal.ROUND_DOWN: return DOWN; case BigDecimal.ROUND_FLOOR: return FLOOR; case BigDecimal.ROUND_HALF_DOWN: return HALF_DOWN; case BigDecimal.ROUND_HALF_EVEN: return HALF_EVEN; case BigDecimal.ROUND_HALF_UP: return HALF_UP; case BigDecimal.ROUND_UNNECESSARY: return UNNECESSARY; case BigDecimal.ROUND_UP: return UP; default: // math.00=Invalid rounding mode throw new IllegalArgumentException("Invalid rounding mode"); } } }