// Date: 12/24/2013 3:47:13 AM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.pixelutilitys.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class TreeModel extends ModelBase { //fields ModelRenderer TreeBottom; ModelRenderer Leaf1; ModelRenderer Leaf2; ModelRenderer Leaf3; ModelRenderer Leaf4; public TreeModel() { textureWidth = 128; textureHeight = 64; TreeBottom = new ModelRenderer(this, 30, 0); TreeBottom.addBox(0F, 0F, 0F, 5, 5, 5); TreeBottom.setRotationPoint(-2F, 19F, -2F); TreeBottom.setTextureSize(128, 64); TreeBottom.mirror = true; setRotation(TreeBottom, 0F, 0F, 0F); Leaf1 = new ModelRenderer(this, 0, 43); Leaf1.addBox(0F, 0F, 0F, 12, 5, 12); Leaf1.setRotationPoint(-5F, 14F, -5.5F); Leaf1.setTextureSize(128, 64); Leaf1.mirror = true; setRotation(Leaf1, 0F, 0F, 0F); Leaf2 = new ModelRenderer(this, 0, 27); Leaf2.addBox(0F, 0F, 0F, 10, 5, 10); Leaf2.setRotationPoint(-4F, 9F, -4.5F); Leaf2.setTextureSize(128, 64); Leaf2.mirror = true; setRotation(Leaf2, 0F, 0F, 0F); Leaf3 = new ModelRenderer(this, 0, 13); Leaf3.addBox(0F, 0F, 0F, 8, 5, 8); Leaf3.setRotationPoint(-3F, 4F, -3.5F); Leaf3.setTextureSize(128, 64); Leaf3.mirror = true; setRotation(Leaf3, 0F, 0F, 0F); Leaf4 = new ModelRenderer(this, 0, 0); Leaf4.addBox(0F, 0F, 0F, 4, 6, 4); Leaf4.setRotationPoint(-1F, -2F, -1.5F); Leaf4.setTextureSize(128, 64); Leaf4.mirror = true; setRotation(Leaf4, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); TreeBottom.render(f5); Leaf1.render(f5); Leaf2.render(f5); Leaf3.render(f5); Leaf4.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }