// Date: 2/7/2014 9:17:37 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.pixelutilitys.models.Pokedolls;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class RaltsPokedollModel extends ModelBase {
//fields
ModelRenderer Leg_Left;
ModelRenderer Leg_Right;
ModelRenderer Leg_Back;
ModelRenderer Tail_Middle;
ModelRenderer Tail_Tip;
ModelRenderer Body_Bottom;
ModelRenderer Body_Middle;
ModelRenderer Body_Top;
ModelRenderer Neck;
ModelRenderer Head;
ModelRenderer Helmet_Left;
ModelRenderer Helmet_Right;
ModelRenderer Helmet_Top;
ModelRenderer Helmet_Left_Tip;
ModelRenderer Helmet_Right_Tip;
ModelRenderer Helmet_Spike_Front;
ModelRenderer Helmet_Spike_Back;
ModelRenderer Arm_Left;
ModelRenderer Arm_Right;
public RaltsPokedollModel() {
textureWidth = 64;
textureHeight = 32;
Leg_Left = new ModelRenderer(this, 0, 0);
Leg_Left.addBox(0F, 0F, -2.5F, 3, 4, 5);
Leg_Left.setRotationPoint(0.5F, 20F, -1F);
Leg_Left.setTextureSize(64, 32);
Leg_Left.mirror = true;
setRotation(Leg_Left, 0F, 0F, 0F);
Leg_Right = new ModelRenderer(this, 0, 0);
Leg_Right.addBox(-3F, 0F, -2.5F, 3, 4, 5);
Leg_Right.setRotationPoint(-0.5F, 20F, -1F);
Leg_Right.setTextureSize(64, 32);
Leg_Right.mirror = true;
setRotation(Leg_Right, 0F, 0F, 0F);
Leg_Back = new ModelRenderer(this, 0, 9);
Leg_Back.addBox(-3F, 0F, -2F, 6, 4, 4);
Leg_Back.setRotationPoint(0F, 20F, 1F);
Leg_Back.setTextureSize(64, 32);
Leg_Back.mirror = true;
setRotation(Leg_Back, 0F, 0F, 0F);
Tail_Middle = new ModelRenderer(this, 0, 17);
Tail_Middle.addBox(-1.5F, 2F, 2F, 3, 2, 3);
Tail_Middle.setRotationPoint(0F, 20F, 1F);
Tail_Middle.setTextureSize(64, 32);
Tail_Middle.mirror = true;
setRotation(Tail_Middle, 0F, 0F, 0F);
Tail_Tip = new ModelRenderer(this, 0, 22);
Tail_Tip.addBox(-1F, 3F, 5F, 2, 1, 3);
Tail_Tip.setRotationPoint(0F, 20F, 1F);
Tail_Tip.setTextureSize(64, 32);
Tail_Tip.mirror = true;
setRotation(Tail_Tip, 0F, 0F, 0F);
Body_Bottom = new ModelRenderer(this, 16, 0);
Body_Bottom.addBox(-2.5F, -1.5F, -2.5F, 5, 2, 5);
Body_Bottom.setRotationPoint(0F, 20F, -0.5F);
Body_Bottom.setTextureSize(64, 32);
Body_Bottom.mirror = true;
setRotation(Body_Bottom, 0F, 0F, 0F);
Body_Middle = new ModelRenderer(this, 20, 7);
Body_Middle.addBox(-2F, -2F, -2F, 4, 2, 4);
Body_Middle.setRotationPoint(0F, 19F, -0.5F);
Body_Middle.setTextureSize(64, 32);
Body_Middle.mirror = true;
setRotation(Body_Middle, 0F, 0F, 0F);
Body_Top = new ModelRenderer(this, 20, 13);
Body_Top.addBox(-1.5F, -2F, -1.5F, 3, 2, 3);
Body_Top.setRotationPoint(0F, 17.5F, -0.5F);
Body_Top.setTextureSize(64, 32);
Body_Top.mirror = true;
setRotation(Body_Top, 0F, 0F, 0F);
Neck = new ModelRenderer(this, 12, 17);
Neck.addBox(-1F, -2F, -1F, 2, 2, 2);
Neck.setRotationPoint(0F, 15.5F, -0.5F);
Neck.setTextureSize(64, 32);
Neck.mirror = true;
setRotation(Neck, 0F, 0F, 0F);
Head = new ModelRenderer(this, 36, 0);
Head.addBox(-2.5F, -2.5F, -2.5F, 5, 5, 5);
Head.setRotationPoint(0F, 12F, -0.5F);
Head.setTextureSize(64, 32);
Head.mirror = true;
setRotation(Head, 0F, 0F, 0F);
Helmet_Left = new ModelRenderer(this, 36, 19);
Helmet_Left.addBox(0.5F, -3F, -3.5F, 2, 4, 7);
Helmet_Left.setRotationPoint(0F, 12F, -0.5F);
Helmet_Left.setTextureSize(64, 32);
Helmet_Left.mirror = true;
setRotation(Helmet_Left, 0F, 0F, 0F);
Helmet_Right = new ModelRenderer(this, 36, 19);
Helmet_Right.addBox(-2.5F, -3F, -3.5F, 2, 4, 7);
Helmet_Right.setRotationPoint(0F, 12F, -0.5F);
Helmet_Right.setTextureSize(64, 32);
Helmet_Right.mirror = true;
setRotation(Helmet_Right, 0F, 0F, 0F);
Helmet_Top = new ModelRenderer(this, 36, 10);
Helmet_Top.addBox(-3F, -3.5F, -3F, 6, 3, 6);
Helmet_Top.setRotationPoint(0F, 12F, -0.5F);
Helmet_Top.setTextureSize(64, 32);
Helmet_Top.mirror = true;
setRotation(Helmet_Top, 0F, 0F, 0F);
Helmet_Left_Tip = new ModelRenderer(this, 20, 18);
Helmet_Left_Tip.addBox(2.5F, -3F, -3F, 1, 4, 6);
Helmet_Left_Tip.setRotationPoint(0F, 12F, -0.5F);
Helmet_Left_Tip.setTextureSize(64, 32);
Helmet_Left_Tip.mirror = true;
setRotation(Helmet_Left_Tip, 0F, 0F, 0F);
Helmet_Right_Tip = new ModelRenderer(this, 20, 18);
Helmet_Right_Tip.addBox(-3.5F, -3F, -3F, 1, 4, 6);
Helmet_Right_Tip.setRotationPoint(0F, 12F, -0.5F);
Helmet_Right_Tip.setTextureSize(64, 32);
Helmet_Right_Tip.mirror = true;
setRotation(Helmet_Right_Tip, 0F, 0F, 0F);
Helmet_Spike_Front = new ModelRenderer(this, 10, 22);
Helmet_Spike_Front.addBox(-0.5F, -7F, -2F, 1, 6, 4);
Helmet_Spike_Front.setRotationPoint(0F, 12F, -0.5F);
Helmet_Spike_Front.setTextureSize(64, 32);
Helmet_Spike_Front.mirror = true;
setRotation(Helmet_Spike_Front, 0.7853982F, 0F, 0F);
Helmet_Spike_Back = new ModelRenderer(this, 10, 22);
Helmet_Spike_Back.addBox(-0.5F, -7F, -2F, 1, 6, 4);
Helmet_Spike_Back.setRotationPoint(0F, 12F, -0.5F);
Helmet_Spike_Back.setTextureSize(64, 32);
Helmet_Spike_Back.mirror = true;
setRotation(Helmet_Spike_Back, -0.7853982F, 0F, 0F);
Arm_Left = new ModelRenderer(this, 54, 19);
Arm_Left.addBox(1.5F, -1.3F, -1F, 1, 6, 2);
Arm_Left.setRotationPoint(0F, 18F, -0.5F);
Arm_Left.setTextureSize(64, 32);
Arm_Left.mirror = true;
setRotation(Arm_Left, 0F, 0F, -0.5235988F);
Arm_Right = new ModelRenderer(this, 54, 19);
Arm_Right.addBox(-2.5F, -1.3F, -1F, 1, 6, 2);
Arm_Right.setRotationPoint(0F, 18F, -0.5F);
Arm_Right.setTextureSize(64, 32);
Arm_Right.mirror = true;
setRotation(Arm_Right, 0F, 0F, 0.5235988F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Leg_Left.render(f5);
Leg_Right.render(f5);
Leg_Back.render(f5);
Tail_Middle.render(f5);
Tail_Tip.render(f5);
Body_Bottom.render(f5);
Body_Middle.render(f5);
Body_Top.render(f5);
Neck.render(f5);
Head.render(f5);
Helmet_Left.render(f5);
Helmet_Right.render(f5);
Helmet_Top.render(f5);
Helmet_Left_Tip.render(f5);
Helmet_Right_Tip.render(f5);
Helmet_Spike_Front.render(f5);
Helmet_Spike_Back.render(f5);
Arm_Left.render(f5);
Arm_Right.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}