// Date: 2/7/2014 9:17:37 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.pixelutilitys.models.Pokedolls; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class RaltsPokedollModel extends ModelBase { //fields ModelRenderer Leg_Left; ModelRenderer Leg_Right; ModelRenderer Leg_Back; ModelRenderer Tail_Middle; ModelRenderer Tail_Tip; ModelRenderer Body_Bottom; ModelRenderer Body_Middle; ModelRenderer Body_Top; ModelRenderer Neck; ModelRenderer Head; ModelRenderer Helmet_Left; ModelRenderer Helmet_Right; ModelRenderer Helmet_Top; ModelRenderer Helmet_Left_Tip; ModelRenderer Helmet_Right_Tip; ModelRenderer Helmet_Spike_Front; ModelRenderer Helmet_Spike_Back; ModelRenderer Arm_Left; ModelRenderer Arm_Right; public RaltsPokedollModel() { textureWidth = 64; textureHeight = 32; Leg_Left = new ModelRenderer(this, 0, 0); Leg_Left.addBox(0F, 0F, -2.5F, 3, 4, 5); Leg_Left.setRotationPoint(0.5F, 20F, -1F); Leg_Left.setTextureSize(64, 32); Leg_Left.mirror = true; setRotation(Leg_Left, 0F, 0F, 0F); Leg_Right = new ModelRenderer(this, 0, 0); Leg_Right.addBox(-3F, 0F, -2.5F, 3, 4, 5); Leg_Right.setRotationPoint(-0.5F, 20F, -1F); Leg_Right.setTextureSize(64, 32); Leg_Right.mirror = true; setRotation(Leg_Right, 0F, 0F, 0F); Leg_Back = new ModelRenderer(this, 0, 9); Leg_Back.addBox(-3F, 0F, -2F, 6, 4, 4); Leg_Back.setRotationPoint(0F, 20F, 1F); Leg_Back.setTextureSize(64, 32); Leg_Back.mirror = true; setRotation(Leg_Back, 0F, 0F, 0F); Tail_Middle = new ModelRenderer(this, 0, 17); Tail_Middle.addBox(-1.5F, 2F, 2F, 3, 2, 3); Tail_Middle.setRotationPoint(0F, 20F, 1F); Tail_Middle.setTextureSize(64, 32); Tail_Middle.mirror = true; setRotation(Tail_Middle, 0F, 0F, 0F); Tail_Tip = new ModelRenderer(this, 0, 22); Tail_Tip.addBox(-1F, 3F, 5F, 2, 1, 3); Tail_Tip.setRotationPoint(0F, 20F, 1F); Tail_Tip.setTextureSize(64, 32); Tail_Tip.mirror = true; setRotation(Tail_Tip, 0F, 0F, 0F); Body_Bottom = new ModelRenderer(this, 16, 0); Body_Bottom.addBox(-2.5F, -1.5F, -2.5F, 5, 2, 5); Body_Bottom.setRotationPoint(0F, 20F, -0.5F); Body_Bottom.setTextureSize(64, 32); Body_Bottom.mirror = true; setRotation(Body_Bottom, 0F, 0F, 0F); Body_Middle = new ModelRenderer(this, 20, 7); Body_Middle.addBox(-2F, -2F, -2F, 4, 2, 4); Body_Middle.setRotationPoint(0F, 19F, -0.5F); Body_Middle.setTextureSize(64, 32); Body_Middle.mirror = true; setRotation(Body_Middle, 0F, 0F, 0F); Body_Top = new ModelRenderer(this, 20, 13); Body_Top.addBox(-1.5F, -2F, -1.5F, 3, 2, 3); Body_Top.setRotationPoint(0F, 17.5F, -0.5F); Body_Top.setTextureSize(64, 32); Body_Top.mirror = true; setRotation(Body_Top, 0F, 0F, 0F); Neck = new ModelRenderer(this, 12, 17); Neck.addBox(-1F, -2F, -1F, 2, 2, 2); Neck.setRotationPoint(0F, 15.5F, -0.5F); Neck.setTextureSize(64, 32); Neck.mirror = true; setRotation(Neck, 0F, 0F, 0F); Head = new ModelRenderer(this, 36, 0); Head.addBox(-2.5F, -2.5F, -2.5F, 5, 5, 5); Head.setRotationPoint(0F, 12F, -0.5F); Head.setTextureSize(64, 32); Head.mirror = true; setRotation(Head, 0F, 0F, 0F); Helmet_Left = new ModelRenderer(this, 36, 19); Helmet_Left.addBox(0.5F, -3F, -3.5F, 2, 4, 7); Helmet_Left.setRotationPoint(0F, 12F, -0.5F); Helmet_Left.setTextureSize(64, 32); Helmet_Left.mirror = true; setRotation(Helmet_Left, 0F, 0F, 0F); Helmet_Right = new ModelRenderer(this, 36, 19); Helmet_Right.addBox(-2.5F, -3F, -3.5F, 2, 4, 7); Helmet_Right.setRotationPoint(0F, 12F, -0.5F); Helmet_Right.setTextureSize(64, 32); Helmet_Right.mirror = true; setRotation(Helmet_Right, 0F, 0F, 0F); Helmet_Top = new ModelRenderer(this, 36, 10); Helmet_Top.addBox(-3F, -3.5F, -3F, 6, 3, 6); Helmet_Top.setRotationPoint(0F, 12F, -0.5F); Helmet_Top.setTextureSize(64, 32); Helmet_Top.mirror = true; setRotation(Helmet_Top, 0F, 0F, 0F); Helmet_Left_Tip = new ModelRenderer(this, 20, 18); Helmet_Left_Tip.addBox(2.5F, -3F, -3F, 1, 4, 6); Helmet_Left_Tip.setRotationPoint(0F, 12F, -0.5F); Helmet_Left_Tip.setTextureSize(64, 32); Helmet_Left_Tip.mirror = true; setRotation(Helmet_Left_Tip, 0F, 0F, 0F); Helmet_Right_Tip = new ModelRenderer(this, 20, 18); Helmet_Right_Tip.addBox(-3.5F, -3F, -3F, 1, 4, 6); Helmet_Right_Tip.setRotationPoint(0F, 12F, -0.5F); Helmet_Right_Tip.setTextureSize(64, 32); Helmet_Right_Tip.mirror = true; setRotation(Helmet_Right_Tip, 0F, 0F, 0F); Helmet_Spike_Front = new ModelRenderer(this, 10, 22); Helmet_Spike_Front.addBox(-0.5F, -7F, -2F, 1, 6, 4); Helmet_Spike_Front.setRotationPoint(0F, 12F, -0.5F); Helmet_Spike_Front.setTextureSize(64, 32); Helmet_Spike_Front.mirror = true; setRotation(Helmet_Spike_Front, 0.7853982F, 0F, 0F); Helmet_Spike_Back = new ModelRenderer(this, 10, 22); Helmet_Spike_Back.addBox(-0.5F, -7F, -2F, 1, 6, 4); Helmet_Spike_Back.setRotationPoint(0F, 12F, -0.5F); Helmet_Spike_Back.setTextureSize(64, 32); Helmet_Spike_Back.mirror = true; setRotation(Helmet_Spike_Back, -0.7853982F, 0F, 0F); Arm_Left = new ModelRenderer(this, 54, 19); Arm_Left.addBox(1.5F, -1.3F, -1F, 1, 6, 2); Arm_Left.setRotationPoint(0F, 18F, -0.5F); Arm_Left.setTextureSize(64, 32); Arm_Left.mirror = true; setRotation(Arm_Left, 0F, 0F, -0.5235988F); Arm_Right = new ModelRenderer(this, 54, 19); Arm_Right.addBox(-2.5F, -1.3F, -1F, 1, 6, 2); Arm_Right.setRotationPoint(0F, 18F, -0.5F); Arm_Right.setTextureSize(64, 32); Arm_Right.mirror = true; setRotation(Arm_Right, 0F, 0F, 0.5235988F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Leg_Left.render(f5); Leg_Right.render(f5); Leg_Back.render(f5); Tail_Middle.render(f5); Tail_Tip.render(f5); Body_Bottom.render(f5); Body_Middle.render(f5); Body_Top.render(f5); Neck.render(f5); Head.render(f5); Helmet_Left.render(f5); Helmet_Right.render(f5); Helmet_Top.render(f5); Helmet_Left_Tip.render(f5); Helmet_Right_Tip.render(f5); Helmet_Spike_Front.render(f5); Helmet_Spike_Back.render(f5); Arm_Left.render(f5); Arm_Right.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }