// Date: 12/27/2013 1:25:28 AM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.pixelutilitys.models;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class BoxModel extends ModelBase {
//fields
ModelRenderer MainBox;
ModelRenderer Flap1;
ModelRenderer Flap2;
public BoxModel() {
textureWidth = 64;
textureHeight = 64;
MainBox = new ModelRenderer(this, 0, 0);
MainBox.addBox(0F, 0F, 0F, 16, 14, 16);
MainBox.setRotationPoint(-8F, 10F, -8F);
MainBox.setTextureSize(64, 64);
MainBox.mirror = true;
setRotation(MainBox, 0F, 0F, 0F);
Flap1 = new ModelRenderer(this, 0, 46);
Flap1.addBox(-8F, -1F, -8F, 8, 2, 16);
Flap1.setRotationPoint(8F, 10F, 0F);
Flap1.setTextureSize(64, 64);
Flap1.mirror = true;
setRotation(Flap1, 0F, 0F, 0F);
Flap2 = new ModelRenderer(this, 0, 28);
Flap2.addBox(0F, -1F, -8F, 8, 2, 16);
Flap2.setRotationPoint(-8F, 10F, 0F);
Flap2.setTextureSize(64, 64);
Flap2.mirror = true;
setRotation(Flap2, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
MainBox.render(f5);
Flap1.render(f5);
Flap2.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}