// Date: 12/27/2013 1:25:28 AM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.pixelutilitys.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class BoxModel extends ModelBase { //fields ModelRenderer MainBox; ModelRenderer Flap1; ModelRenderer Flap2; public BoxModel() { textureWidth = 64; textureHeight = 64; MainBox = new ModelRenderer(this, 0, 0); MainBox.addBox(0F, 0F, 0F, 16, 14, 16); MainBox.setRotationPoint(-8F, 10F, -8F); MainBox.setTextureSize(64, 64); MainBox.mirror = true; setRotation(MainBox, 0F, 0F, 0F); Flap1 = new ModelRenderer(this, 0, 46); Flap1.addBox(-8F, -1F, -8F, 8, 2, 16); Flap1.setRotationPoint(8F, 10F, 0F); Flap1.setTextureSize(64, 64); Flap1.mirror = true; setRotation(Flap1, 0F, 0F, 0F); Flap2 = new ModelRenderer(this, 0, 28); Flap2.addBox(0F, -1F, -8F, 8, 2, 16); Flap2.setRotationPoint(-8F, 10F, 0F); Flap2.setTextureSize(64, 64); Flap2.mirror = true; setRotation(Flap2, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); MainBox.render(f5); Flap1.render(f5); Flap2.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }