// Date: 12/24/2013 5:25:23 AM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.pixelutilitys.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class BolderModel extends ModelBase { //fields ModelRenderer BolderBass; ModelRenderer Bolder2; ModelRenderer Bolder3; ModelRenderer Bolder4; public BolderModel() { textureWidth = 64; textureHeight = 32; BolderBass = new ModelRenderer(this, 0, 16); BolderBass.addBox(0F, 0F, 0F, 12, 4, 12); BolderBass.setRotationPoint(-6F, 20F, -6F); BolderBass.setTextureSize(64, 32); BolderBass.mirror = true; setRotation(BolderBass, 0F, 0F, 0F); Bolder2 = new ModelRenderer(this, 0, 4); Bolder2.addBox(0F, 0F, 0F, 10, 2, 10); Bolder2.setRotationPoint(-5F, 18F, -5F); Bolder2.setTextureSize(64, 32); Bolder2.mirror = true; setRotation(Bolder2, 0F, 0F, 0F); Bolder3 = new ModelRenderer(this, 32, 0); Bolder3.addBox(0F, 0F, 0F, 8, 2, 8); Bolder3.setRotationPoint(-4F, 16F, -4F); Bolder3.setTextureSize(64, 32); Bolder3.mirror = true; setRotation(Bolder3, 0F, 0F, 0F); Bolder4 = new ModelRenderer(this, 40, 18); Bolder4.addBox(0F, 0F, 0F, 6, 1, 6); Bolder4.setRotationPoint(-3F, 15F, -3F); Bolder4.setTextureSize(64, 32); Bolder4.mirror = true; setRotation(Bolder4, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); BolderBass.render(f5); Bolder2.render(f5); Bolder3.render(f5); Bolder4.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }