// Date: 12/24/2013 5:25:23 AM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.pixelutilitys.models;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class BolderModel extends ModelBase {
//fields
ModelRenderer BolderBass;
ModelRenderer Bolder2;
ModelRenderer Bolder3;
ModelRenderer Bolder4;
public BolderModel() {
textureWidth = 64;
textureHeight = 32;
BolderBass = new ModelRenderer(this, 0, 16);
BolderBass.addBox(0F, 0F, 0F, 12, 4, 12);
BolderBass.setRotationPoint(-6F, 20F, -6F);
BolderBass.setTextureSize(64, 32);
BolderBass.mirror = true;
setRotation(BolderBass, 0F, 0F, 0F);
Bolder2 = new ModelRenderer(this, 0, 4);
Bolder2.addBox(0F, 0F, 0F, 10, 2, 10);
Bolder2.setRotationPoint(-5F, 18F, -5F);
Bolder2.setTextureSize(64, 32);
Bolder2.mirror = true;
setRotation(Bolder2, 0F, 0F, 0F);
Bolder3 = new ModelRenderer(this, 32, 0);
Bolder3.addBox(0F, 0F, 0F, 8, 2, 8);
Bolder3.setRotationPoint(-4F, 16F, -4F);
Bolder3.setTextureSize(64, 32);
Bolder3.mirror = true;
setRotation(Bolder3, 0F, 0F, 0F);
Bolder4 = new ModelRenderer(this, 40, 18);
Bolder4.addBox(0F, 0F, 0F, 6, 1, 6);
Bolder4.setRotationPoint(-3F, 15F, -3F);
Bolder4.setTextureSize(64, 32);
Bolder4.mirror = true;
setRotation(Bolder4, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
BolderBass.render(f5);
Bolder2.render(f5);
Bolder3.render(f5);
Bolder4.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}