// Date: 2/7/2014 9:15:01 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.pixelutilitys.models.Pokedolls;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class BisharpPokedollModel extends ModelBase {
//fields
ModelRenderer Body;
ModelRenderer Leg_Base_Left;
ModelRenderer Leg_Base_Right;
ModelRenderer Leg_Left;
ModelRenderer Leg_Right;
ModelRenderer Feet_Left;
ModelRenderer Feet_Right;
ModelRenderer Shoulder_Base_Left;
ModelRenderer Shoulder_Tip_Left;
ModelRenderer Shoulder_Base_Right;
ModelRenderer Shoulder_Tip_Right;
ModelRenderer Arm_Middle_Left;
ModelRenderer Arm_Left;
ModelRenderer Arm_Blade_Left;
ModelRenderer Arm_Middle_Right;
ModelRenderer Arm_Right;
ModelRenderer Arm_Blade_Right;
ModelRenderer Neck;
ModelRenderer Head;
ModelRenderer Helmet;
ModelRenderer Helmet_Blade;
ModelRenderer Body_Blade_Upper;
ModelRenderer Body_Blade_Lower;
public BisharpPokedollModel() {
textureWidth = 128;
textureHeight = 64;
Body = new ModelRenderer(this, 0, 0);
Body.addBox(-3F, -5F, -2F, 6, 12, 4);
Body.setRotationPoint(0F, 17F, 2F);
Body.setTextureSize(64, 32);
Body.mirror = true;
setRotation(Body, 0F, 0F, 0F);
Leg_Base_Left = new ModelRenderer(this, 0, 16);
Leg_Base_Left.addBox(0F, 3F, -3.8F, 4, 4, 5);
Leg_Base_Left.setRotationPoint(0F, 17F, 2F);
Leg_Base_Left.setTextureSize(64, 32);
Leg_Base_Left.mirror = true;
setRotation(Leg_Base_Left, 0F, -0.2617994F, 0F);
Leg_Base_Right = new ModelRenderer(this, 0, 25);
Leg_Base_Right.addBox(-4F, 3F, -3.8F, 4, 4, 5);
Leg_Base_Right.setRotationPoint(0F, 17F, 2F);
Leg_Base_Right.setTextureSize(64, 32);
Leg_Base_Right.mirror = true;
setRotation(Leg_Base_Right, 0F, 0.2617994F, 0F);
Leg_Left = new ModelRenderer(this, 0, 34);
Leg_Left.addBox(1F, 4F, -10.8F, 2, 2, 7);
Leg_Left.setRotationPoint(0F, 17F, 2F);
Leg_Left.setTextureSize(64, 32);
Leg_Left.mirror = true;
setRotation(Leg_Left, 0.0872665F, -0.2617994F, 0F);
Leg_Right = new ModelRenderer(this, 0, 43);
Leg_Right.addBox(-3F, 4F, -10.8F, 2, 2, 7);
Leg_Right.setRotationPoint(0F, 17F, 2F);
Leg_Right.setTextureSize(64, 32);
Leg_Right.mirror = true;
setRotation(Leg_Right, 0.0872665F, 0.2617994F, 0F);
Feet_Left = new ModelRenderer(this, 0, 52);
Feet_Left.addBox(1F, 3F, -10.8F, 2, 1, 3);
Feet_Left.setRotationPoint(0F, 17F, 2F);
Feet_Left.setTextureSize(64, 32);
Feet_Left.mirror = true;
setRotation(Feet_Left, 0.0872665F, -0.2617994F, 0F);
Feet_Right = new ModelRenderer(this, 0, 56);
Feet_Right.addBox(-3F, 3F, -10.8F, 2, 1, 3);
Feet_Right.setRotationPoint(0F, 17F, 2F);
Feet_Right.setTextureSize(64, 32);
Feet_Right.mirror = true;
setRotation(Feet_Right, 0.0872665F, 0.2617994F, 0F);
Shoulder_Base_Left = new ModelRenderer(this, 20, 0);
Shoulder_Base_Left.addBox(2.5F, -5.5F, -1.5F, 4, 3, 3);
Shoulder_Base_Left.setRotationPoint(0F, 17F, 2F);
Shoulder_Base_Left.setTextureSize(64, 32);
Shoulder_Base_Left.mirror = true;
setRotation(Shoulder_Base_Left, 0F, 0F, 0F);
Shoulder_Tip_Left = new ModelRenderer(this, 20, 6);
Shoulder_Tip_Left.addBox(6F, -5.5F, -1F, 2, 2, 2);
Shoulder_Tip_Left.setRotationPoint(0F, 17F, 2F);
Shoulder_Tip_Left.setTextureSize(64, 32);
Shoulder_Tip_Left.mirror = true;
setRotation(Shoulder_Tip_Left, 0F, 0F, 0F);
Shoulder_Base_Right = new ModelRenderer(this, 34, 0);
Shoulder_Base_Right.addBox(-6.5F, -5.5F, -1.5F, 4, 3, 3);
Shoulder_Base_Right.setRotationPoint(0F, 17F, 2F);
Shoulder_Base_Right.setTextureSize(64, 32);
Shoulder_Base_Right.mirror = true;
setRotation(Shoulder_Base_Right, 0F, 0F, 0F);
Shoulder_Tip_Right = new ModelRenderer(this, 28, 6);
Shoulder_Tip_Right.addBox(-8F, -5.5F, -1F, 2, 2, 2);
Shoulder_Tip_Right.setRotationPoint(0F, 17F, 2F);
Shoulder_Tip_Right.setTextureSize(64, 32);
Shoulder_Tip_Right.mirror = true;
setRotation(Shoulder_Tip_Right, 0F, 0F, 0F);
Arm_Middle_Left = new ModelRenderer(this, 20, 10);
Arm_Middle_Left.addBox(4.5F, -1.5F, -0.5F, 1, 4, 1);
Arm_Middle_Left.setRotationPoint(0F, 17F, 2F);
Arm_Middle_Left.setTextureSize(64, 32);
Arm_Middle_Left.mirror = true;
setRotation(Arm_Middle_Left, 0F, 0F, -0.2617994F);
Arm_Left = new ModelRenderer(this, 20, 15);
Arm_Left.addBox(4.5F, 1.5F, -1.5F, 2, 6, 3);
Arm_Left.setRotationPoint(0F, 17F, 2F);
Arm_Left.setTextureSize(64, 32);
Arm_Left.mirror = true;
setRotation(Arm_Left, 0F, 0F, -0.0872665F);
Arm_Blade_Left = new ModelRenderer(this, 20, 24);
Arm_Blade_Left.addBox(6.5F, 0.5F, 0F, 3, 6, 1);
Arm_Blade_Left.setRotationPoint(0F, 17F, 2F);
Arm_Blade_Left.setTextureSize(64, 32);
Arm_Blade_Left.mirror = true;
setRotation(Arm_Blade_Left, 0F, 0F, -0.0872665F);
Arm_Middle_Right = new ModelRenderer(this, 24, 10);
Arm_Middle_Right.addBox(-5.5F, -1.5F, -0.5F, 1, 4, 1);
Arm_Middle_Right.setRotationPoint(0F, 17F, 2F);
Arm_Middle_Right.setTextureSize(64, 32);
Arm_Middle_Right.mirror = true;
setRotation(Arm_Middle_Right, 0F, 0F, 0.2617994F);
Arm_Right = new ModelRenderer(this, 30, 15);
Arm_Right.addBox(-6.5F, 1.5F, -1.5F, 2, 6, 3);
Arm_Right.setRotationPoint(0F, 17F, 2F);
Arm_Right.setTextureSize(64, 32);
Arm_Right.mirror = true;
setRotation(Arm_Right, 0F, 0F, 0.0872665F);
Arm_Blade_Right = new ModelRenderer(this, 28, 24);
Arm_Blade_Right.addBox(-9.5F, 0.5F, 0F, 3, 6, 1);
Arm_Blade_Right.setRotationPoint(0F, 17F, 2F);
Arm_Blade_Right.setTextureSize(64, 32);
Arm_Blade_Right.mirror = true;
setRotation(Arm_Blade_Right, 0F, 0F, 0.0872665F);
Neck = new ModelRenderer(this, 0, 60);
Neck.addBox(-1.5F, -6F, -1.5F, 3, 1, 3);
Neck.setRotationPoint(0F, 17F, 0F);
Neck.setTextureSize(64, 32);
Neck.mirror = true;
setRotation(Neck, 0F, 0F, 0F);
Head = new ModelRenderer(this, 12, 52);
Head.addBox(-3F, -11.5F, -3F, 6, 6, 6);
Head.setRotationPoint(0F, 17F, 2F);
Head.setTextureSize(64, 32);
Head.mirror = true;
setRotation(Head, 0F, 0F, 0F);
Helmet = new ModelRenderer(this, 18, 38);
Helmet.addBox(-3.5F, -12F, -3.5F, 7, 7, 7);
Helmet.setRotationPoint(0F, 17F, 2F);
Helmet.setTextureSize(64, 32);
Helmet.mirror = true;
setRotation(Helmet, 0F, 0F, 0F);
Helmet_Blade = new ModelRenderer(this, 48, 0);
Helmet_Blade.addBox(0F, -15F, -7F, 1, 8, 10);
Helmet_Blade.setRotationPoint(0F, 17F, 2F);
Helmet_Blade.setTextureSize(64, 32);
Helmet_Blade.mirror = true;
setRotation(Helmet_Blade, 0F, 0F, 0F);
Body_Blade_Upper = new ModelRenderer(this, 18, 32);
Body_Blade_Upper.addBox(-3.5F, -2F, -5F, 7, 1, 5);
Body_Blade_Upper.setRotationPoint(0F, 17F, 2F);
Body_Blade_Upper.setTextureSize(64, 32);
Body_Blade_Upper.mirror = true;
setRotation(Body_Blade_Upper, 0F, 0F, 0F);
Body_Blade_Lower = new ModelRenderer(this, 42, 32);
Body_Blade_Lower.addBox(-3.5F, 2F, -5F, 7, 1, 5);
Body_Blade_Lower.setRotationPoint(0F, 17F, 2F);
Body_Blade_Lower.setTextureSize(64, 32);
Body_Blade_Lower.mirror = true;
setRotation(Body_Blade_Lower, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Body.render(f5);
Leg_Base_Left.render(f5);
Leg_Base_Right.render(f5);
Leg_Left.render(f5);
Leg_Right.render(f5);
Feet_Left.render(f5);
Feet_Right.render(f5);
Shoulder_Base_Left.render(f5);
Shoulder_Tip_Left.render(f5);
Shoulder_Base_Right.render(f5);
Shoulder_Tip_Right.render(f5);
Arm_Middle_Left.render(f5);
Arm_Left.render(f5);
Arm_Blade_Left.render(f5);
Arm_Middle_Right.render(f5);
Arm_Right.render(f5);
Arm_Blade_Right.render(f5);
Neck.render(f5);
Head.render(f5);
Helmet.render(f5);
Helmet_Blade.render(f5);
Body_Blade_Upper.render(f5);
Body_Blade_Lower.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}