// Date: 2/7/2014 9:15:41 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.pixelutilitys.models.Pokedolls; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class DarmanitanModel extends ModelBase { //fields ModelRenderer Leg_Bottom; ModelRenderer Leg_Front; ModelRenderer Leg_Back; ModelRenderer Feet_Left; ModelRenderer Feet_Right; ModelRenderer Body_Middle; ModelRenderer Body_Front; ModelRenderer Body_Back; ModelRenderer Body_Top; ModelRenderer Head_Middle; ModelRenderer Head_Front; ModelRenderer Head_Back; ModelRenderer Head_Top; ModelRenderer Hand_Left; ModelRenderer Thumb_Left; ModelRenderer Hand_Right; ModelRenderer Thumb_Right; ModelRenderer Eyebrow_Left; ModelRenderer Eyebrow_Right; public DarmanitanModel() { textureWidth = 128; textureHeight = 64; Leg_Bottom = new ModelRenderer(this, 0, 0); Leg_Bottom.addBox(-5F, 0F, -4F, 10, 2, 8); Leg_Bottom.setRotationPoint(0F, 22F, 0F); Leg_Bottom.setTextureSize(64, 32); Leg_Bottom.mirror = true; setRotation(Leg_Bottom, 0F, 0F, 0F); Leg_Front = new ModelRenderer(this, 0, 10); Leg_Front.addBox(-4F, 0F, -5F, 8, 2, 1); Leg_Front.setRotationPoint(0F, 22F, 0F); Leg_Front.setTextureSize(64, 32); Leg_Front.mirror = true; setRotation(Leg_Front, 0F, 0F, 0F); Leg_Back = new ModelRenderer(this, 0, 13); Leg_Back.addBox(-4F, 0F, 4F, 8, 2, 1); Leg_Back.setRotationPoint(0F, 22F, 0F); Leg_Back.setTextureSize(64, 32); Leg_Back.mirror = true; setRotation(Leg_Back, 0F, 0F, 0F); Feet_Left = new ModelRenderer(this, 18, 10); Feet_Left.addBox(2F, 0F, -7F, 1, 2, 2); Feet_Left.setRotationPoint(0F, 22F, 0F); Feet_Left.setTextureSize(64, 32); Feet_Left.mirror = true; setRotation(Feet_Left, 0F, 0F, 0F); Feet_Right = new ModelRenderer(this, 24, 10); Feet_Right.addBox(-3F, 0F, -7F, 1, 2, 2); Feet_Right.setRotationPoint(0F, 22F, 0F); Feet_Right.setTextureSize(64, 32); Feet_Right.mirror = true; setRotation(Feet_Right, 0F, 0F, 0F); Body_Middle = new ModelRenderer(this, 0, 16); Body_Middle.addBox(-5.5F, -2F, -4.5F, 11, 6, 9); Body_Middle.setRotationPoint(0F, 18F, 0F); Body_Middle.setTextureSize(64, 32); Body_Middle.mirror = true; setRotation(Body_Middle, 0F, 0F, 0F); Body_Front = new ModelRenderer(this, 0, 42); Body_Front.addBox(-4.5F, -2F, -5.5F, 9, 6, 1); Body_Front.setRotationPoint(0F, 18F, 0F); Body_Front.setTextureSize(64, 32); Body_Front.mirror = true; setRotation(Body_Front, 0F, 0F, 0F); Body_Back = new ModelRenderer(this, 20, 42); Body_Back.addBox(-4.5F, -2F, 4.5F, 9, 6, 1); Body_Back.setRotationPoint(0F, 18F, 0F); Body_Back.setTextureSize(64, 32); Body_Back.mirror = true; setRotation(Body_Back, 0F, 0F, 0F); Body_Top = new ModelRenderer(this, 0, 31); Body_Top.addBox(-4.5F, -4F, -4.5F, 9, 2, 9); Body_Top.setRotationPoint(0F, 18F, 0F); Body_Top.setTextureSize(64, 32); Body_Top.mirror = true; setRotation(Body_Top, 0F, 0F, 0F); Head_Middle = new ModelRenderer(this, 0, 49); Head_Middle.addBox(-4F, -2F, -3F, 8, 1, 6); Head_Middle.setRotationPoint(0F, 15F, 0F); Head_Middle.setTextureSize(64, 32); Head_Middle.mirror = true; setRotation(Head_Middle, 0F, 0F, 0F); Head_Front = new ModelRenderer(this, 0, 56); Head_Front.addBox(-3F, -2F, -4F, 6, 1, 1); Head_Front.setRotationPoint(0F, 15F, 0F); Head_Front.setTextureSize(64, 32); Head_Front.mirror = true; setRotation(Head_Front, 0F, 0F, 0F); Head_Back = new ModelRenderer(this, 14, 56); Head_Back.addBox(-3F, -2F, 3F, 6, 1, 1); Head_Back.setRotationPoint(0F, 15F, 0F); Head_Back.setTextureSize(64, 32); Head_Back.mirror = true; setRotation(Head_Back, 0F, 0F, 0F); Head_Top = new ModelRenderer(this, 36, 0); Head_Top.addBox(-3F, -3F, -3F, 6, 1, 6); Head_Top.setRotationPoint(0F, 15F, 0F); Head_Top.setTextureSize(64, 32); Head_Top.mirror = true; setRotation(Head_Top, 0F, 0F, 0F); Hand_Left = new ModelRenderer(this, 28, 49); Hand_Left.addBox(-2F, -1.5F, -7.3F, 4, 5, 1); Hand_Left.setRotationPoint(0F, 18F, 0F); Hand_Left.setTextureSize(64, 32); Hand_Left.mirror = true; setRotation(Hand_Left, 0F, -0.7853982F, 0F); Thumb_Left = new ModelRenderer(this, 0, 58); Thumb_Left.addBox(1F, -3F, -7.3F, 1, 3, 1); Thumb_Left.setRotationPoint(0F, 18F, 0F); Thumb_Left.setTextureSize(64, 32); Thumb_Left.mirror = true; setRotation(Thumb_Left, 0F, -0.7853982F, -0.5235988F); Hand_Right = new ModelRenderer(this, 28, 55); Hand_Right.addBox(-2F, -1.5F, -7.3F, 4, 5, 1); Hand_Right.setRotationPoint(0F, 18F, 0F); Hand_Right.setTextureSize(64, 32); Hand_Right.mirror = true; setRotation(Hand_Right, 0F, 0.7853982F, 0F); Thumb_Right = new ModelRenderer(this, 4, 58); Thumb_Right.addBox(-2F, -3F, -7.3F, 1, 3, 1); Thumb_Right.setRotationPoint(0F, 18F, 0F); Thumb_Right.setTextureSize(64, 32); Thumb_Right.mirror = true; setRotation(Thumb_Right, 0F, 0.7853982F, 0.5235988F); Eyebrow_Left = new ModelRenderer(this, 8, 58); Eyebrow_Left.addBox(3F, -3F, -5F, 3, 2, 1); Eyebrow_Left.setRotationPoint(0F, 18F, 0F); Eyebrow_Left.setTextureSize(64, 32); Eyebrow_Left.mirror = true; setRotation(Eyebrow_Left, 0F, 0F, -0.5235988F); Eyebrow_Right = new ModelRenderer(this, 16, 58); Eyebrow_Right.addBox(-6F, -3F, -5F, 3, 2, 1); Eyebrow_Right.setRotationPoint(0F, 18F, 0F); Eyebrow_Right.setTextureSize(64, 32); Eyebrow_Right.mirror = true; setRotation(Eyebrow_Right, 0F, 0F, 0.5235988F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Leg_Bottom.render(f5); Leg_Front.render(f5); Leg_Back.render(f5); Feet_Left.render(f5); Feet_Right.render(f5); Body_Middle.render(f5); Body_Front.render(f5); Body_Back.render(f5); Body_Top.render(f5); Head_Middle.render(f5); Head_Front.render(f5); Head_Back.render(f5); Head_Top.render(f5); Hand_Left.render(f5); Thumb_Left.render(f5); Hand_Right.render(f5); Thumb_Right.render(f5); Eyebrow_Left.render(f5); Eyebrow_Right.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }