package com.pixelutilitys.entitys; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; public class SeatEntity extends Entity { public SeatEntity(World world) { super(world); } public SeatEntity(World world, double x, double y, double z) { super(world); setPosition(x, y, z); } @Override public void onEntityUpdate() { //remove seats that arn't in use //TODO have a single entity for each chair tileentity, makes this easier if (super.riddenByEntity == null) setDead(); } @Override public double getMountedYOffset() { return -0.1; } @Override protected void entityInit() { } @Override protected void readEntityFromNBT(NBTTagCompound var1) { } @Override protected void writeEntityToNBT(NBTTagCompound var1) { } }