package com.pixelutilitys.entitys;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
public class SeatEntity extends Entity {
public SeatEntity(World world) {
super(world);
}
public SeatEntity(World world, double x, double y, double z) {
super(world);
setPosition(x, y, z);
}
@Override
public void onEntityUpdate() {
//remove seats that arn't in use
//TODO have a single entity for each chair tileentity, makes this easier
if (super.riddenByEntity == null)
setDead();
}
@Override
public double getMountedYOffset() {
return -0.1;
}
@Override
protected void entityInit() {
}
@Override
protected void readEntityFromNBT(NBTTagCompound var1) {
}
@Override
protected void writeEntityToNBT(NBTTagCompound var1) {
}
}