// Date: 2/7/2014 9:16:12 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.pixelutilitys.models.Pokedolls;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class GalladePokedollModel extends ModelBase {
//fields
ModelRenderer Leg_Right;
ModelRenderer Feet_Right;
ModelRenderer Leg_Left;
ModelRenderer Feet_Left;
ModelRenderer Body_Bottom;
ModelRenderer Body_Middle;
ModelRenderer Body_Spike;
ModelRenderer Arm_Left;
ModelRenderer Arm_Blade_Left;
ModelRenderer Arm_Blade_Tip_Left;
ModelRenderer Arm_Right;
ModelRenderer Arm_Blade_Right;
ModelRenderer Arm_Blade_Tip_Right;
ModelRenderer Head;
ModelRenderer Head_Spike;
public GalladePokedollModel() {
textureWidth = 128;
textureHeight = 64;
Leg_Right = new ModelRenderer(this, 24, 35);
Leg_Right.addBox(-1F, -1F, -5F, 2, 2, 5);
Leg_Right.setRotationPoint(-2F, 22.5F, 2F);
Leg_Right.setTextureSize(64, 32);
Leg_Right.mirror = true;
setRotation(Leg_Right, 0F, 0.2617994F, 0F);
Feet_Right = new ModelRenderer(this, 24, 27);
Feet_Right.addBox(-1.5F, -1.5F, -10F, 3, 3, 5);
Feet_Right.setRotationPoint(-2F, 22.5F, 2F);
Feet_Right.setTextureSize(64, 32);
Feet_Right.mirror = true;
setRotation(Feet_Right, 0F, 0.2617994F, 0F);
Leg_Left = new ModelRenderer(this, 0, 8);
Leg_Left.addBox(-1F, -1F, -5F, 2, 2, 5);
Leg_Left.setRotationPoint(2F, 22.5F, 2F);
Leg_Left.setTextureSize(64, 32);
Leg_Left.mirror = true;
setRotation(Leg_Left, 0F, -0.2617994F, 0F);
Feet_Left = new ModelRenderer(this, 0, 0);
Feet_Left.addBox(-1.5F, -1.5F, -10F, 3, 3, 5);
Feet_Left.setRotationPoint(2F, 22.5F, 2F);
Feet_Left.setTextureSize(64, 32);
Feet_Left.mirror = true;
setRotation(Feet_Left, 0F, -0.2617994F, 0F);
Body_Bottom = new ModelRenderer(this, 16, 0);
Body_Bottom.addBox(-3.5F, -1.5F, -2F, 7, 3, 4);
Body_Bottom.setRotationPoint(0F, 22.5F, 2F);
Body_Bottom.setTextureSize(64, 32);
Body_Bottom.mirror = true;
setRotation(Body_Bottom, 0F, 0F, 0F);
Body_Middle = new ModelRenderer(this, 16, 7);
Body_Middle.addBox(-2.5F, -8.5F, -1.5F, 5, 7, 3);
Body_Middle.setRotationPoint(0F, 22.5F, 2F);
Body_Middle.setTextureSize(64, 32);
Body_Middle.mirror = true;
setRotation(Body_Middle, 0F, 0F, 0F);
Body_Spike = new ModelRenderer(this, 16, 17);
Body_Spike.addBox(0F, -7.5F, -3.5F, 1, 3, 7);
Body_Spike.setRotationPoint(0F, 22.5F, 2F);
Body_Spike.setTextureSize(64, 32);
Body_Spike.mirror = true;
setRotation(Body_Spike, 0F, 0F, 0F);
Arm_Left = new ModelRenderer(this, 0, 15);
Arm_Left.addBox(0F, 0F, -0.5F, 1, 5, 1);
Arm_Left.setRotationPoint(1.5F, 14.5F, 2F);
Arm_Left.setTextureSize(64, 32);
Arm_Left.mirror = true;
setRotation(Arm_Left, 0F, 0F, -0.5235988F);
Arm_Blade_Left = new ModelRenderer(this, 4, 15);
Arm_Blade_Left.addBox(0F, 4F, 2F, 1, 6, 2);
Arm_Blade_Left.setRotationPoint(1.5F, 14.5F, 2F);
Arm_Blade_Left.setTextureSize(64, 32);
Arm_Blade_Left.mirror = true;
setRotation(Arm_Blade_Left, -0.5235988F, 0F, -0.5235988F);
Arm_Blade_Tip_Left = new ModelRenderer(this, 0, 21);
Arm_Blade_Tip_Left.addBox(0F, 3F, 3F, 1, 1, 1);
Arm_Blade_Tip_Left.setRotationPoint(1.5F, 14.5F, 2F);
Arm_Blade_Tip_Left.setTextureSize(64, 32);
Arm_Blade_Tip_Left.mirror = true;
setRotation(Arm_Blade_Tip_Left, -0.5235988F, 0F, -0.5235988F);
Arm_Right = new ModelRenderer(this, 10, 23);
Arm_Right.addBox(-1F, 0F, -0.5F, 1, 5, 1);
Arm_Right.setRotationPoint(-1.5F, 14.5F, 2F);
Arm_Right.setTextureSize(64, 32);
Arm_Right.mirror = true;
setRotation(Arm_Right, 0F, 0F, 0.5235988F);
Arm_Blade_Right = new ModelRenderer(this, 10, 15);
Arm_Blade_Right.addBox(-1F, 4F, 2F, 1, 6, 2);
Arm_Blade_Right.setRotationPoint(-1.5F, 14.5F, 2F);
Arm_Blade_Right.setTextureSize(64, 32);
Arm_Blade_Right.mirror = true;
setRotation(Arm_Blade_Right, -0.5235988F, 0F, 0.5235988F);
Arm_Blade_Tip_Right = new ModelRenderer(this, 10, 29);
Arm_Blade_Tip_Right.addBox(-1F, 3F, 3F, 1, 1, 1);
Arm_Blade_Tip_Right.setRotationPoint(-1.5F, 14.5F, 2F);
Arm_Blade_Tip_Right.setTextureSize(64, 32);
Arm_Blade_Tip_Right.mirror = true;
setRotation(Arm_Blade_Tip_Right, -0.5235988F, 0F, 0.5235988F);
Head = new ModelRenderer(this, 0, 32);
Head.addBox(-3F, -6F, -3F, 6, 6, 6);
Head.setRotationPoint(0F, 14F, 2F);
Head.setTextureSize(64, 32);
Head.mirror = true;
setRotation(Head, 0F, 0F, 0F);
Head_Spike = new ModelRenderer(this, 0, 23);
Head_Spike.addBox(-1F, -11F, -1F, 1, 5, 4);
Head_Spike.setRotationPoint(0F, 14F, 2F);
Head_Spike.setTextureSize(64, 32);
Head_Spike.mirror = true;
setRotation(Head_Spike, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Leg_Right.render(f5);
Feet_Right.render(f5);
Leg_Left.render(f5);
Feet_Left.render(f5);
Body_Bottom.render(f5);
Body_Middle.render(f5);
Body_Spike.render(f5);
Arm_Left.render(f5);
Arm_Blade_Left.render(f5);
Arm_Blade_Tip_Left.render(f5);
Arm_Right.render(f5);
Arm_Blade_Right.render(f5);
Arm_Blade_Tip_Right.render(f5);
Head.render(f5);
Head_Spike.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}