// Date: 2/7/2014 9:16:12 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.pixelutilitys.models.Pokedolls; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class GalladePokedollModel extends ModelBase { //fields ModelRenderer Leg_Right; ModelRenderer Feet_Right; ModelRenderer Leg_Left; ModelRenderer Feet_Left; ModelRenderer Body_Bottom; ModelRenderer Body_Middle; ModelRenderer Body_Spike; ModelRenderer Arm_Left; ModelRenderer Arm_Blade_Left; ModelRenderer Arm_Blade_Tip_Left; ModelRenderer Arm_Right; ModelRenderer Arm_Blade_Right; ModelRenderer Arm_Blade_Tip_Right; ModelRenderer Head; ModelRenderer Head_Spike; public GalladePokedollModel() { textureWidth = 128; textureHeight = 64; Leg_Right = new ModelRenderer(this, 24, 35); Leg_Right.addBox(-1F, -1F, -5F, 2, 2, 5); Leg_Right.setRotationPoint(-2F, 22.5F, 2F); Leg_Right.setTextureSize(64, 32); Leg_Right.mirror = true; setRotation(Leg_Right, 0F, 0.2617994F, 0F); Feet_Right = new ModelRenderer(this, 24, 27); Feet_Right.addBox(-1.5F, -1.5F, -10F, 3, 3, 5); Feet_Right.setRotationPoint(-2F, 22.5F, 2F); Feet_Right.setTextureSize(64, 32); Feet_Right.mirror = true; setRotation(Feet_Right, 0F, 0.2617994F, 0F); Leg_Left = new ModelRenderer(this, 0, 8); Leg_Left.addBox(-1F, -1F, -5F, 2, 2, 5); Leg_Left.setRotationPoint(2F, 22.5F, 2F); Leg_Left.setTextureSize(64, 32); Leg_Left.mirror = true; setRotation(Leg_Left, 0F, -0.2617994F, 0F); Feet_Left = new ModelRenderer(this, 0, 0); Feet_Left.addBox(-1.5F, -1.5F, -10F, 3, 3, 5); Feet_Left.setRotationPoint(2F, 22.5F, 2F); Feet_Left.setTextureSize(64, 32); Feet_Left.mirror = true; setRotation(Feet_Left, 0F, -0.2617994F, 0F); Body_Bottom = new ModelRenderer(this, 16, 0); Body_Bottom.addBox(-3.5F, -1.5F, -2F, 7, 3, 4); Body_Bottom.setRotationPoint(0F, 22.5F, 2F); Body_Bottom.setTextureSize(64, 32); Body_Bottom.mirror = true; setRotation(Body_Bottom, 0F, 0F, 0F); Body_Middle = new ModelRenderer(this, 16, 7); Body_Middle.addBox(-2.5F, -8.5F, -1.5F, 5, 7, 3); Body_Middle.setRotationPoint(0F, 22.5F, 2F); Body_Middle.setTextureSize(64, 32); Body_Middle.mirror = true; setRotation(Body_Middle, 0F, 0F, 0F); Body_Spike = new ModelRenderer(this, 16, 17); Body_Spike.addBox(0F, -7.5F, -3.5F, 1, 3, 7); Body_Spike.setRotationPoint(0F, 22.5F, 2F); Body_Spike.setTextureSize(64, 32); Body_Spike.mirror = true; setRotation(Body_Spike, 0F, 0F, 0F); Arm_Left = new ModelRenderer(this, 0, 15); Arm_Left.addBox(0F, 0F, -0.5F, 1, 5, 1); Arm_Left.setRotationPoint(1.5F, 14.5F, 2F); Arm_Left.setTextureSize(64, 32); Arm_Left.mirror = true; setRotation(Arm_Left, 0F, 0F, -0.5235988F); Arm_Blade_Left = new ModelRenderer(this, 4, 15); Arm_Blade_Left.addBox(0F, 4F, 2F, 1, 6, 2); Arm_Blade_Left.setRotationPoint(1.5F, 14.5F, 2F); Arm_Blade_Left.setTextureSize(64, 32); Arm_Blade_Left.mirror = true; setRotation(Arm_Blade_Left, -0.5235988F, 0F, -0.5235988F); Arm_Blade_Tip_Left = new ModelRenderer(this, 0, 21); Arm_Blade_Tip_Left.addBox(0F, 3F, 3F, 1, 1, 1); Arm_Blade_Tip_Left.setRotationPoint(1.5F, 14.5F, 2F); Arm_Blade_Tip_Left.setTextureSize(64, 32); Arm_Blade_Tip_Left.mirror = true; setRotation(Arm_Blade_Tip_Left, -0.5235988F, 0F, -0.5235988F); Arm_Right = new ModelRenderer(this, 10, 23); Arm_Right.addBox(-1F, 0F, -0.5F, 1, 5, 1); Arm_Right.setRotationPoint(-1.5F, 14.5F, 2F); Arm_Right.setTextureSize(64, 32); Arm_Right.mirror = true; setRotation(Arm_Right, 0F, 0F, 0.5235988F); Arm_Blade_Right = new ModelRenderer(this, 10, 15); Arm_Blade_Right.addBox(-1F, 4F, 2F, 1, 6, 2); Arm_Blade_Right.setRotationPoint(-1.5F, 14.5F, 2F); Arm_Blade_Right.setTextureSize(64, 32); Arm_Blade_Right.mirror = true; setRotation(Arm_Blade_Right, -0.5235988F, 0F, 0.5235988F); Arm_Blade_Tip_Right = new ModelRenderer(this, 10, 29); Arm_Blade_Tip_Right.addBox(-1F, 3F, 3F, 1, 1, 1); Arm_Blade_Tip_Right.setRotationPoint(-1.5F, 14.5F, 2F); Arm_Blade_Tip_Right.setTextureSize(64, 32); Arm_Blade_Tip_Right.mirror = true; setRotation(Arm_Blade_Tip_Right, -0.5235988F, 0F, 0.5235988F); Head = new ModelRenderer(this, 0, 32); Head.addBox(-3F, -6F, -3F, 6, 6, 6); Head.setRotationPoint(0F, 14F, 2F); Head.setTextureSize(64, 32); Head.mirror = true; setRotation(Head, 0F, 0F, 0F); Head_Spike = new ModelRenderer(this, 0, 23); Head_Spike.addBox(-1F, -11F, -1F, 1, 5, 4); Head_Spike.setRotationPoint(0F, 14F, 2F); Head_Spike.setTextureSize(64, 32); Head_Spike.mirror = true; setRotation(Head_Spike, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Leg_Right.render(f5); Feet_Right.render(f5); Leg_Left.render(f5); Feet_Left.render(f5); Body_Bottom.render(f5); Body_Middle.render(f5); Body_Spike.render(f5); Arm_Left.render(f5); Arm_Blade_Left.render(f5); Arm_Blade_Tip_Left.render(f5); Arm_Right.render(f5); Arm_Blade_Right.render(f5); Arm_Blade_Tip_Right.render(f5); Head.render(f5); Head_Spike.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }